4. Ensnare in Roots
Sered Cycles of the Tree
Peoples
Media: Rowan / Spruce / Bamboo
BTS: 62% (St)
ULT: 32 hours
Materials: a root or twig (not being used as
Media for the Spell, where applicable).
Ent wood may be used
instead, and gives +1 on the Spell (but is very rare and difficult to
obtain). There must also be a tree(s) (the "Ensnaring Tree(s)")
growing within reach of the Radius, to provide the roots to Ensnare the
target(s). Note that roots may spread further than the visible
branches of trees.
Actions: brandish Materials at Target(s) to be
Ensnared
Effect of Throw:
1 to 14 No Effect
15 to 29 Strength of Ensnaring Roots = (T-8)/2 FRD
>= 28 Strength of Ensnaring Roots = (T+9)/3 FRD
Duration: permanent, until Roots cut or Ensnaring Trees die
Range: 20d ft -d(d-1)/2
Radius: 5r ft -r(r-1)/2
Notes:
- Causes the Ensnaring
Tree(s) to reach out from the ground with their roots and automatically
to ensnare with those roots all
corporeal Beings caught within the Radius (no saving throw), unless they
are Plants or have a Pass
Through Overgrowth
Spell, ability or effect (e.g. they are
Ents, Squirrels, Birds
or Druids Shapechanged into Squirrels or Birds) ("Targets"). Those on the edge
of the Radius have a 50% chance of being caught in branches of half
Strength. The Ensnaring roots only appear in the second after
Casting, and will not Ensnare further Targets after then.
- The Ensnaring Trees will then attempt to drag
the ensnared Targets under the ground. Each Target must make a st
each second that they remian ensnared after the second in which the
Spell took effect and they were caught. Failure to make the st
results in them being dragged underground. They must then make a
st each second they are underground against failing to hold their breath
and being suffocated by the earth (which results in Death).
- The roots may be caused
by the Spell to grow up to Radius feet to achieve the Ensnare effect, but
will take -1 to Strength per foot grown.
-
Strength is the amount of DAM that must be done by each Being caught to
break free. The DAM must be done with a cutting weapon or attack
mode (e.g. Sword, Axe, Claw, Bite) or by Lightning or Acid damage.
Other methods (e.g. Mace, Spear, Butt) do only half damage for this
purpose. The DAM is done by taking AMR as normal, automatically
hitting the roots, and just rolling normal DAM. Ranged Weapons do
not damage the roots (but can damage those caught in it). A Being
who has been dragged underground may only use weapons with Reach 0 to cut
the roots, but the roots may be cut by others on the ground to pull them
free.
- Those
caught in the roots take a minus to both D & RD of current Strength less the DAM they have done so far to break free. Doing
them DAM with melee weapons is likely to help them break free.
- Once
the roots have taken 2 * Strength in DAM, they are destroyed.
- Fire
does double damage to roots (which are Fire Vulnerable), and may
cause the Ensnaring Tree(s) to catch fire as well. They are unaffected by Cold
(except it may cause them in Autumn to shed their leaves).
- Killing the Ensnaring
Tree(s) as if they were
Huorns will cause the roots to let go.
- The
Ensnaring roots do not obscure visibility.