1. Identify Animals
Yribt Cycle
Effect of Throw:
BTS: no st
ULT: 8 hours
Materials: a Target(s) Detected by Caster, either
by observation or Magical Effect such as
Detect Animals (Target does not have to be a Animal. Caster just
needs to think it might be.)
Actions: point finger at first Target and scratch
head with the other hand
Effect of Throw:
1 to 10 No Effect
³ 11 Chance of Success = 5(T-10)%
Range: 10d ft -d(d-1)/2
Duration: t sec -t(t-1)/2
Notes:
- Requires
1 sec heavy concentration
per Target within Range. Caster may seek to Identify further Targets
within Range per sec of additional Duration, or may make repeated attempts
to Identify the same Target in subsequent secs of Duration.
- If
Target is a
Animal and Chance of Success is rolled, Caster becomes aware of its species &
genus. He will comprehend its name in
all Languages in which he is Fluent (even if he doesn't have the
particular name of the Target in his vocabulary), and he will have a rough
idea of its name in Languages which he Knows.
For example if he is Fluent in Valdrean he will know that a Target mammal
is a grey or timber wolf, if he is Fluent in
Ancient Valdrean he will know that the Sages classified it as Canis
lupus, and if he Knows Quenya he will know it is called ráca or
narmo (but not the Quenya word for the particular genus), but even
if he is Fluent in Camarin, he will only know it is a four-legged land
animal (as the Sea Folk don't have words for different types of
land-dwelling creatures).
-
Animals are mobile natural life forms, which are not part of a
particular Forest, though they will have an affinity with it, and they may
be part of a hive / swarm or herd. They
include Mammals, Reptiles, Birds, Fish, Insects and Organisms (including
non-mobile Organisms), but do not include ambulatory Vegetables. Nor
do they include
Lycanthropes or other Monsters (e.g. a
Giant Panther
is a Feline Monster, which may count as a Cat for certain purposes but is
not an Animal for the purpose of this Spell).