1. Detect Vegetables

Sered Cycle

BTS: no st

ULT: 8 hours

Materials: none

Actions: cup hands into a plant shape and focus eyes upon area to be scanned

Effect of Throw:

1 to 9 No Effect

³ 10 Chance of Success = 5T% per specimen or group of specimens within Radius (just make one check for a clump of flowers growing together)

Range: 30d ft -d(d-1)/2

Radius: 10r ft -r(r-1)/2

Duration: t hrs -t(t-1)

Notes:

  1. Detect Vegetables Detects all Vegetables within Radius for Duration (even ones that Caster can’t otherwise perceive).  Caster knows exactly where each Detected Vegetable is within the Radius (sufficient to target an appropriate Spell upon it), but knows only that it is a Vegetable, not its species or genus.
  2. Vegetables typically have leaves, fruit and roots.  They include mushrooms, toadstools and (parasitic) tree fungi, but exclude moulds, slimes & oozes, which are organisms (and therefore animals).  They do not include Ents (which are Monsters), but do include Huorns and other ambulatory Trees and Plants.
  3. To identify the species and genus of a Detected Vegetable, use Identify Vegetables.  To find a particular species or genus of Vegetable at long range, use Locate Vegetables.  If Caster has Locate and Detect Vegetables in Effect simultaneously, the Locate Vegetables will indicate exactly which Detected Vegetable is the Located one.
  4. To scan the Radius r secs light concentration is required.  Continuous light concentration is required to track the movements of an ambulatory Vegetable.
  5. Multiple scans may be made to Detect the same Vegetables within the Radius, whilst the Duration lasts.
  6. The Caster can move the Radius about using light concentration, provided that its centre does not exceed the Range (which is calculated from the Caster's current location from time to time).  This does not require continuous concentration.  Whilst the Duration lasts, it requires 1 sec light concentration to fix upon a new Radius, then the scanning time.