7. Identify Magic
Druid Cycle
(Non-Standard)
BTS: 55% (Wp) (if within aura of another Being -
see Note 6. below)
ULT: 175 hours
Materials: an owl's feather
Actions: point to Radius with Materials
Effect of Throw:
1 to 16 No Effect
³ 17 Chance of
Success = 10(T-15-SL)%, where SL = Spell Level of the Effect of a Spell
(see Note 9. below)
Range: 10d ft -d(d-1)/2
Radius: 5r ft -r(r-1)/2
Duration: 30t sec -t(t-1)/2
Notes:
- Identify Magic enables Caster to detect the existence of and know the
nature of Magic Items
and Magic Using effects (including effects of Spells, unused Potions,
nature of untaken Potions, effects of taken Potions, effects of Magic
Items, the properties of Magic Items,
but not Powers and their effects) within the Radius. Knowledge that
a target is not Magical gives a reading as such, which is different to
failing Chance of Success, which gives no result. The knowledge
given is mental and factual, rather than a vision or pictorial.
- Success gives the description of the Magical effect and its strength
as determined by Throw or a key Variable Parameter (e.g. Magic Sword
+1A, P & DAM, Fly @ 10/ft/sec, Identify Magic
with base Chance of Success 50% (it can be used on itself)), but does
not give secondary Variable Parameters (e.g. Duration, Radius) or a
detailed explanation of how an effect with which Caster is unfamiliar
works or how an obscure Magic Item might be used.
- Heavy concentration is required to scan for
Magic. It
takes 6 sec to scan each Target Being, Target object or Target volume of
up to 1ft radius within the Radius. Ratio Chance of Success if less time
is taken, e.g. if Target enters
Radius during scan. The Caster must have a line of sight to, or
otherwise be able to perceive, each Target to be scanned within
Radius.
- Multiple attempts may be made to Identify the same Target within the
Radius, whilst the Duration lasts.
- The Caster can move the Radius about using light
concentration, provided that its centre does not exceed the Range
(which is calculated from the Caster's current location from time to
time).
- If Identify Magic targets a Magical effect or Item Cast upon or within
the aura of a Being, that Being gets a st against Chance of Success
being rolled for each attempt to Identify made on him or within his aura.
Caster cannot distinguish between the st being made or Chance of Success
being failed, both giving no result. Magic Items which are
Themselves Bound Beings get an additional st of their own.
- Where there are multiple Magic Items and effects upon or within the
aura or scanned radius of a Target, Caster may specify whilst heavily
concentrating on scanning that he is focusing on or looking for
something in particular (e.g. Target's sword, effects which would
account for him flying, Prots.). These will then be prioritised,
subject to which potential results will be selected randomly.
Spending further time scanning will select further results.
- Magic Items with multiple enchantments from different sources require
separate scans to identify all the enchantments (e.g. a Magic Sword with
+1A, P & DAM has three separate enchantments, but all from the same
source (BOTIS), but if it is also 1d6
Flaming that enchantment comes from a different source, even if the
Sword was obtained by a Pact with BOTIS).
- Effects and Potions that have resulted from a Spell Cast have the
Spell Level of that Spell Cast. The SL of Spells of other Disciplines is
not doubled for this purpose. Clerical Spells count as half
their SL (FRU). Magic Items and Effects that have not resulted
from a Spell Cast have SL1.