Elementalist Spell Specification
Class: Illusionist (Hr)
2. Amplify
BTS: n/a
ULT: 50 hours
Materials: an ear (detached from its body)
Actions: cup hand behind own ears
Effect of Throw:
-2 to 7 Insanity
8 to 9 100 to 50% noise reduction
10 to 12 No Effect
13 to 21 10(T-12)% noise amplification
>= 22 100% noise amplification
Each 10% of noise amplification gives DL +1 to Thievish Move
Silently and DL -1 to Thievish Detect
Hiding (Hr), Hear Noise and
other Activities using Hearing. Noise reduction has the reverse
effect.
Range: 30d ft -d(d-1)/2
Cast on object: -4 (moves with object)
Radius: 10r ft -(r-1)
Duration: 30t min - t(t-1)/2
Notes:
- Amplify has the noise amplification effect throughout the specified Radius,
increasing the ability of Beings within or without the Radius to hear
noises made within that Radius. The effect applies to all
noises made within the Radius (by friend or foe alike).
- Silence and Amplify are opposites which cancel each
other out, but multiple Silence sources are not cumulative, nor are multiple
Amplify sources. To calculate the current noise reduction /
amplification level at any given point start at 0%, subtract the strongest
Silence source, and add the strongest Amplify source.
- Hush effects are unaffected by Amplify, as no
noise is made by a Hushed Target to be amplified.
- Amplify does not affect the Casting of Spells: the Incantation must
still be declaimed at normal volume, and the noise amplification effect
will apply to it. Nor does Amplify make Spells (e.g. Holy Word,
Thunderclap, Word of Stun Grenade) more
effective.