Elementalist Spell Specification

Class: Illusionist (Hr)

2. Amplify

BTS: n/a

ULT: 50 hours

Materials: an ear (detached from its body)

Actions: cup hand behind own ears

Effect of Throw:

-2 to 7 Insanity

8 to 9 100 to 50% noise reduction

10 to 12 No Effect

13 to 21   10(T-12)% noise amplification

>= 22    100% noise amplification

Each 10% of noise amplification gives DL +1 to Thievish Move Silently and DL -1 to Thievish Detect Hiding (Hr), Hear Noise and other Activities using Hearing.  Noise reduction has the reverse effect.

Range: 30d ft -d(d-1)/2

Cast on object: -4 (moves with object)

Radius: 10r ft -(r-1)

Duration: 30t min - t(t-1)/2

Notes:

  1. Amplify has the noise amplification effect throughout the specified Radius, increasing the ability of Beings within or without the Radius to hear noises made within that Radius.  The effect applies to all noises made within the Radius (by friend or foe alike).
  2. Silence and Amplify are opposites which cancel each other out, but multiple Silence sources are not cumulative, nor are multiple Amplify sources. To calculate the current noise reduction / amplification level at any given point start at 0%, subtract the strongest Silence source, and add the strongest Amplify source.
  3. Hush effects are unaffected by Amplify, as no noise is made by a Hushed Target to be amplified.
  4. Amplify does not affect the Casting of Spells: the Incantation must still be declaimed at normal volume, and the noise amplification effect will apply to it.  Nor does Amplify make Spells (e.g. Holy Word, Thunderclap, Word of Stun Grenade) more effective.