Elementalist Spell Specification
Class: Charmer
10. Dominate Mind
BTS: n/a
ULT: 250 hours
Materials: none
Actions: none
Word Spell
Effect of Throw:
45 to 54 Insanity
55 to 59 Caster Backcharmed and Dominated by Target (Wp lost as normal)
60 to 65 No Effect
³ 66 Modifier ("M") =
(T-50)
Range: 30d ft -d(d-1)/2
Success establishes a Charm Link from Caster to Target and initiates a
Wp Battle, with the Caster attacking
at:
(Caster's Wp) - ((Target's Wp)+(SL-M))
and the Target attacking at:
(Target's Wp) - (Caster's Wp)
Domination in a Wp Battle Charms / Backcharms the loser.
Notes:
- Targets the mind of a single living Being. The Spell is not
limited to Persons, Monsters or Animals, though Higher Powers may be
tricky to spot to Target and can be partially Magic Resistant.
- A Dominated Target loses control of his mind, other than to attempt a
further Wp
Battle to break free if the Wp difference falls below 10. The Charmer can control the
Target's body, and can access or use all his abilities, including
fighting, thieving and Spell Casting at the Target's level of
ability. He can make the Target kill himself, e.g. by slitting his
own throat or Casting an Elementalist Spell sufficiently badly to
produce a Death result.
- Note that Casting Clerical Spells may result in the Request being
refused if the God does not approve of the Charmer's use of His
follower. Nature Spirits may also give low Rolls on unnatural uses
of Druidic Spells. Elementals generally willingly co-operate in
mis-Casting of Elementalist Spells. Using the Target to mis-Summon
Demons can endanger the Caster's immortal soul, and is not therefore
recommended.
- The Charmer can read but not write to the Target's mind, and can use the open Charm Link for further Charm
Domination Spells
which require one.
- A Dominated Target will freeze in place unless controlled otherwise by
the Caster, and is unable to cast thought or reflex Spells of his own
volition.
- The Charm Link lasts whilst the winner of the Wp
Battle maintains a line of sight within Range and concentration.
The level of concentration required is heavy concentration to make the
Target fight, thieve, Cast Spells or read his mind or light concentration
to make him take simple actions such as walking or simply to maintain
the Domination. The
line of sight is not broken by something passing across it, unless the
Target's body is totally obscured from sight. If the Charm Link is broken for any
reason, the Charm is broken.
- See also the General Notes for Charmer
Spells.