Elementalist Spell Specification

Class: Charmer

10. Dominate Mind

BTS: n/a

ULT: 250 hours

Materials: none

Actions: none

Word Spell

Effect of Throw:

45 to 54 Insanity

55 to 59 Caster Backcharmed and Dominated by Target (Wp lost as normal)

60 to 65 No Effect

³ 66 Modifier ("M") = (T-50)

Range: 30d ft -d(d-1)/2

Success establishes a Charm Link from Caster to Target and initiates a Wp Battle, with the Caster attacking at:

    (Caster's Wp) - ((Target's Wp)+(SL-M))

and the Target attacking at:

    (Target's Wp) - (Caster's Wp)

Domination in a Wp Battle Charms / Backcharms the loser.

Notes:

  1. Targets the mind of a single living Being.  The Spell is not limited to Persons, Monsters or Animals, though Higher Powers may be tricky to spot to Target and can be partially Magic Resistant.
  2. A Dominated Target loses control of his mind, other than to attempt a further Wp Battle to break free if the Wp difference falls below 10. The Charmer can control the Target's body, and can access or use all his abilities, including fighting, thieving and Spell Casting at the Target's level of ability.  He can make the Target kill himself, e.g. by slitting his own throat or Casting an Elementalist Spell sufficiently badly to produce a Death result.
  3. Note that Casting Clerical Spells may result in the Request being refused if the God does not approve of the Charmer's use of His follower.  Nature Spirits may also give low Rolls on unnatural uses of Druidic Spells.  Elementals generally willingly co-operate in mis-Casting of Elementalist Spells.  Using the Target to mis-Summon Demons can endanger the Caster's immortal soul, and is not therefore recommended.
  4. The Charmer can read but not write to the Target's mind, and can use the open Charm Link for further Charm Domination Spells which require one.
  5. A Dominated Target will freeze in place unless controlled otherwise by the Caster, and is unable to cast thought or reflex Spells of his own volition.
  6. The Charm Link lasts whilst the winner of the Wp Battle maintains a line of sight within Range and concentration. The level of concentration required is heavy concentration to make the Target fight, thieve, Cast Spells or read his mind or light concentration to make him take simple actions such as walking or simply to maintain the Domination.  The line of sight is not broken by something passing across it, unless the Target's body is totally obscured from sight. If the Charm Link is broken for any reason, the Charm is broken.
  7. See also the General Notes for Charmer Spells.