Elementalist Spell Specification

Class: Charmer

3. Erase Memory

Charm Domination Spell: requires Domination to be achieved over a Charm Link by a Charmer Wp Battle

BTS: n/a

ULT: 120 hours

Materials: none / a mirror or other reflective surface if Cast on self

Actions: stare deep into Target's eyes

Effect of Throw:

-1 to 8 Insanity

9 to 11 erase random memories

12 to 15 No Effect

³ 16 Erase @ strength = T: i.e.

Chance of erasing memories = (T of Erase Memory) / (T of Memory) * 100%

Real memories have T = 3 * (Mr of Target).  False memories have the T of the Memory Control Spell used to create them.  Real memories may be strengthened (or weakened) against erasure by rewriting them using a Memory Control Spell.

Range: 10d ft -d(d-1)/2

Success establishes a Charm Link from Caster to Target and initiates a Wp Battle, with the Caster attacking at:

    (Caster's Wp) - ((Target's Wp)+((SL squared)/25)+(SL))

and the Target attacking at:

    (Target's Wp) - (Caster's Wp)

Alternatively, the Caster may first Cast Charm Person (or its equivalent for another type of Target Being), use its M (improved by his Experience pluses on the Spell) to achieve Domination, then Cast this Spell.  The Wp Battle is suspended as between Caster and Target whilst a Charm Domination Spell (such as this Spell) is being Cast, thus protecting the Caster from being Backcharmed.  See the General Notes for Charmer Spells for further details.

Duration: the Charm Link lasts whilst the winner of the Wp Battle maintains a line of sight within Range and heavy concentration. The line of sight is not broken by something passing across it, unless the target's body is totally obscured.

Notes:

  1. Erase Memory allows the Target's memories to be freely read and erased without resistance during the Duration.  It does not involve questions and answers.  The Target's mind is passive, and may be read like a book.
  2. Erasing Spells learned reduces the Target's Spell Learning Levels.
  3. Erased memories are permanently removed, and cannot be retrieved, except so far as the Caster remembers what he has erased (make a Mr check).
  4. Erase Memory does not allow the Caster to identify, probe through, read the conditions attaching to or remove Mental Blocks and/or Hypnotic Suggestions.  Nor does it allow new memories to be created.
  5. The Spell may  be used to make multiple attempts at erasing the same memories during its Duration, but its T decays by n(n-1)/2 for the nth attempt at erasing the same memory.
  6. It will take some time to read and erase memories.  This can typically take between 1 min to 1 hr.
  7. See the General Notes for Charmer Spells for further details.