Elementalist Spell Specification

Class: Planist

6. Follow

BTS: 60% (At)

ULT: 225 hrs

Word Spell

Materials: none

Actions: none

Effect of Throw:

12 to 21 Insanity

22 to 25 Teleport to random destination

26 to 30 No effect

>= 31 (112-2T)% chance of inaccuracy

If inaccurate, appear on ground (or level of destination) at a distance of ((1-100) * (% missed that needed for accuracy)) ft. in a direction (1-360) degrees from North.

Percentage chance of up / down inaccuracy is % missed that needed for accuracy. (For example if you get a throw of 25, and so have 50% chance of accuracy, but roll 60, then you have a 10% chance of up / down inaccuracy.) If so roll an additional axis of (1-360) degrees from up.

Disorientation Time: 5 seconds.    To reduce by t sec: -2(5-t) (min 0 sec)

Passengers: N living passengers -2N  (in addition to Caster - must all be in physical contact)

Weight Carried: 1000w weight points -(w-1)  (excluding body weight of Caster and Passengers)

Range:    60d ft    -d(d-1)/2

Leeway:    t sec    -t(t-1)/2

Adjust Destination by up to 10a ft    -a(a-1)/2

Notes:

  1. Follow Teleports the Caster and Passengers to a target Destination relative to the actual destination of a target Teleport Spell or effect resolving within the Range during the Leeway.
  2. Teleport Spells and effects which may be Followed include Blink, Dimension Door, Teleport, Teleport Others, another Follow, Druidic Transport via Plants (and its variants), and Clerical Word of Recall.  They do not include Spells and effects which take the Caster / Passengers onto another Plane or Otherworld or which just allow viewing or other sensing.  Nor do they include a Higher Power becoming Unnoticed or the withdrawing of a Presence by a Multipresent Being.
  3. Follow is not a Counterspell.  The target Teleport Spell or effect or its Caster or controller does not get any kind of saving throw.
  4. The second in which the Follow resolves must be no greater than the Leeway number of seconds after any second of the Casting Time and second of resolution of the target Teleport Spell or effect.  The Follow will not resolve earlier than the second of resolution of the target Teleport Spell or effect, and so may be delayed (Passengers must remain in physical contact).
  5. The target Destination of the Follow is the same distance, direction and height from the actual destination of the target Teleport Spell or effect as the Caster of the Follow was from the Caster or controller of the target Teleport Spell or effect before the latter Teleported out.  The Caster of the Follow may adjust the target Destination in three dimensions using the Adjust Destination variable parameter.  Note that the Caster is unlikely to know anything of the target Destination.
  6. Equivalent locations on different Planes count as different destinations. Normal penalties apply (see "Casting Spells between the Planes" in the General Magic-Using System) for Teleporting to another Plane.
  7. Teleporting of any of the Caster or Passengers into solid object(s) results in no effect for all of them (if the Follow would otherwise succeed).
  8. There is no "Follow Others" Spell, allowing the Caster to stay behind.  If the Caster saves (which he might attempt in order to obtain such an effect), the Follow fails for all Passengers.
  9. Disorientation Time applies to all Beings Teleported.  Whilst disorientated they are unable to perceive their surroundings, take any actions or Cast any Spells.  They have D & RD = 0, and defensive ThL 0, but may make saving throws normally.  If standing, they will remain on their feet.  IST is recovered normally during disorientation time.

See also the FAQ for Planist Spells