Elementalist Spell Specification

Class: Planist

8. Mass Teleport

BTS: 40% (At)

ULT: 300 hrs

Teleport Spell: ChMod/2 (Mr) applies to the Spell.

Materials: none

Actions: concentrate hard on remembering target destination

Effect of Throw:

27 to 36 Insanity

37 to 40 Mass Teleport all within Radius + Caster (who gets no st) to random destination

41 to 45 No effect

>= 46 (100-T)% chance of inaccuracy

If inaccurate, centre of Radius at destination point appears on ground (or level of destination) at a distance of ((1-100) * (% missed that needed for accuracy)) ft. in a direction (1-360) degrees from North.

Percentage chance of up / down inaccuracy is % missed that needed for accuracy. (For example if you get a T of 25, and so have 50% chance of accuracy, but roll 60, then you have a 10% chance of up / down inaccuracy.) If so roll an additional axis of (1-360) degrees from up.

Disorientation Time: 5 seconds    To reduce to t sec: -2(5-t) (min 0 sec)

Range: 10d ft -d(d-1)/2

Radius: 5r ft -r(r-1)/2    (as a sphere)

Teleport Environment:    -3

Notes:

  1. Teleport transports all Beings and objects (irrespective of weight) within Radius to a destination location previously visited and memorised by the Caster, except any who choose to make a st and succeed in doing so.  Caster is included if within Radius (but may choose to make his st).
  2. A Being or object that is not totally within the Radius is not Teleported.
  3. The permanent local environment within the Radius (buildings, rocks, trees, grass, etc.) is not Teleported, unless the Caster specifies Teleport Environment.  The ground is never Teleported.
  4. If the destination location was last visited (or viewed using Television) before the Caster bound (finished learning) any Teleport Spell (including Teleport itself) or Television, he takes -10 (-1 per 1/10 LT outstanding).  There is a penalty of -1 per year since destination last visited (or viewed).
  5. The destination must be remembered accurately. To commit a place to memory has ULT = 5 hours.  Alternatively a Position Spell can be used.  % inaccuracy in remembering destination = % chance of no effect (if the Teleport would otherwise succeed).  There is no limit to the number of places which can be remembered.
  6. Equivalent locations on different Planes count as different destinations. Normal penalties apply (see "Casting Spells between the Planes" in the General Magic-Using System) for Mass Teleporting to another Plane.
  7. Teleporting any Beings or Objects into solid object(s) at the destination results in no effect for those so affected (if the Mass Teleport would otherwise succeed).
  8. Disorientation Time applies to all Beings Teleported.  Whilst disorientated they are unable to perceive their surroundings, take any actions or Cast any Spells.  They have D & RD = 0, and defensive ThL 0, but may make saving throws normally.  If standing, they will remain on their feet.  IST is recovered normally during disorientation time.

See also the FAQ for Planist Spells