Elementalist Spell Specification

Class: Charmer

9. Possess

BTS: n/a

ULT: 250 hours

Materials: a living Being's mind to target, to which a line of sight is required

Actions: cup both hands as if grasping target mind, and look along line of sight

Effect of Throw:

36 to 45 Insanity

46 to 49 Caster is Possessed by Target

50 to 54No Effect

³ 55    Modifier ("M") = (T-50)

M cannot be > (Target's SL).

M decays by 1 every 24 hours from Casting.

Success establishes a Charm Link from Caster to Target and initiates a Wp Battle, with the Caster attacking at:

    (Caster's Wp) - ((Target's Wp)+((SL squared)/25)+(SL-M))

and the Target attacking at:

    (Target's Wp) - (Caster's Wp)

If the Caster wins the Wp Battle, they Possess the Target.  If the Target wins the Wp Battle, the Caster fails to Possess them.  If the Target wins a subsequent Wp Battle to regain control, the Possession ends and the Caster's consciousness returns to their own mind.

Duration: t Cds - t(t-1)/2  (note that M will still decay as above, even if Duration is Extended)

Range: 30d ft -d(d-1)/2

Notes:

  1. Targets the mind of a single living Being.
  2. Possession causes the consciousness of the Possessor to be transferred into the mind of the Possessed.  The mind of the Possessed retains access to the senses of their body but cannot Cast Spells and can only engage in Wp Battles to regain control of their mind.  The body of the Possessor is in Suspended Animation.
  3. The Possessor has complete control of the mind and body of the Possessed, but has the Experience of the Possessor.  They have their own Ft, Th & MU abilities, but use the Characteristics, Saving Level, SP, HP and any Powers of the Possessed.
  4. For the purpose of Wp Battles to regain Control, both parties take any modifications to Wp for activities and effects (as per Note 5 to the Wp Battles page), even if e.g. only the Possessor is sleeping or Casting a Spell.
  5. Caster may end the Possession at any time (even during a Wp Battle to regain control).  The Possession automatically ends when Duration expires.  When the Possession ends and the Caster's consciousness returns to their own mind.  If their body is dead, they die.  If their body is Undead and still has a brain (e.g. it is a Zombie, not a Skeleton), their consciousness returns to the Undead body.
  6. If another Being attempts to Possess the Possessed Target using the Possess Charmer Spell, they must fight the Wp Battle against the Possessor to expel them and then against the Possessed.
  7. See also the General Notes for Charmer Spells.