Elementalist Spell Specification
Class: Charmer
9. Possess
BTS: n/a
ULT: 250 hours
Materials: a living Being's mind to target, to
which a line of sight is required
Actions: cup both hands as if grasping target
mind, and look along line of sight
Effect of Throw:
36 to 45 Insanity
46 to 49 Caster is Possessed by Target
50 to 54No Effect
³ 55 Modifier ("M")
= (T-50)
M cannot be > (Target's SL).
M decays by 1 every 24 hours from Casting.
Success establishes a Charm Link from Caster to Target and initiates a
Wp Battle, with the Caster attacking
at:
(Caster's Wp) - ((Target's Wp)+((SL squared)/25)+(SL-M))
and the Target attacking at:
(Target's Wp) - (Caster's Wp)
If the Caster wins the Wp Battle, they Possess the
Target. If the Target wins the Wp Battle, the Caster fails to Possess
them. If the Target wins a subsequent Wp Battle to regain control, the
Possession ends and the Caster's consciousness returns to their own mind.
Duration: t Cds - t(t-1)/2 (note that M will still decay as
above, even if Duration is Extended)
Range: 30d ft -d(d-1)/2
Notes:
- Targets the mind of a single living Being.
- Possession causes the consciousness of the
Possessor to be transferred into the mind of the Possessed. The
mind of the Possessed retains access to the senses of their body but
cannot Cast Spells and can only engage in Wp Battles to regain control
of their mind. The body of the Possessor is in
Suspended Animation.
- The Possessor has complete control of the mind and body of the
Possessed, but has the Experience of the Possessor. They have
their own Ft, Th & MU abilities, but use the Characteristics, Saving
Level, SP, HP and any Powers of
the Possessed.
- For the purpose of Wp Battles to regain Control, both
parties take any modifications to Wp for activities and effects (as per
Note 5 to the Wp Battles
page), even if e.g. only the Possessor is sleeping or Casting a Spell.
- Caster may end the Possession at any time (even during a Wp Battle
to regain control). The Possession automatically ends when
Duration expires. When the Possession ends and the Caster's
consciousness returns to their own mind. If their body is dead,
they die. If their body is Undead and still has a brain (e.g. it
is a Zombie, not a Skeleton), their consciousness returns to the Undead
body.
- If another Being attempts to Possess the Possessed Target using the
Possess Charmer Spell, they must fight the Wp Battle against the
Possessor to expel them and then against the Possessed.
- See also the General Notes for Charmer
Spells.