Elementalist Spell Specification
Class: Enchanter
4. Suspend Animation
BTS: 32% (At)
ULT: 100 hours
Materials: something inanimate (e.g. a rock or a
piece of wood)
Actions: touch Target with Materials (or gesture
towards Target with Materials if Cast at Range)
Effect of Throw:
3 to 12 Insanity
13 to 15 Target is Paralised for Duration. He loses control of his body, but retains control of his mind and
senses and is able to
cast thought or reflex Spells. He will detect as being alive (having a
breath and pulse) and can be affected normally by Spells or Effects that only affect living Beings.
16 to 19 No Effect
³ 20 Hide Life if (Effective T
of Incoming Spell) ≤ (T of Suspend
Animation)
Duration: t Cds -
t (may specify maximum when Casting, which may be in
lesser units of time than Cds)
Range: d ft -(4+d)
If cast on self, there is no
Range minus. If cast on others, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Notes:
- Cast on a single Target living body.
- Suspend Animation makes Target lose all
bodily and mental function for Duration and appear to be dead. Physically he will not
breathe or have a pulse. He cannot be targeted or
affected by Spells or Effects that only affect living Beings unless they
have an Effective Throw that is greater than that achieved on the Suspend
Animation. The Spell is also effective against the Detect
Life ability of Undead.
- For El and Dr Spells Effective Throw will normally equal the final Throw, but Detect
Life Spells or Effects may give a higher Effective Throw. For
Cl Spells Effective Throw = T/5. The Effective T of Potions is
that of the Spell Cast in creating them. The Effective Throw of
the Detect Life ability of Undead is (10 + 3UL).
- Thievish Spot Details
will not detect signs of life (such as breathing or a pulse) on Target.
- Target does not need food, water or
air to survive whilst in Suspended Animation and does not breath,
urinate or excrete. His D and RD are 0 (subject to Spells and
Effects that modify D and RD and do not require him to be dodging) and
he takes Damage normally (and will Bleed and can die from it, but feels
no pain).
- A Target in Suspended Animation cannot Cast thought or reflex Spells,
Dream or wander the Realm of Madness (but may be found in Suspended
Animation in Dreams or Madness if he was there before his Animation was
Suspended).
- Target cannot come out of Suspended Animation at will, but will do so
if the Suspend Animation is Dispelled.
- Suspend Animation is a Hide Life
Effect. Incoming Spells that
only affect living Beings will not
affect Target even if their Casters know that he is actually alive,
unless they have successfully Detected Life
on him after all Hide Life effects currently affecting him had come into
effect.