Elementalist Spell Specification
Class: Earth
5. Quarrels That Fire Through Walls
Also available as a Personal Spell
at Level 4.
BTS: none (if Cast on another, he/she must make
Actions (a) or Spell fails)
ULT: 145 hours
Materials: (i) a case, quiver or pouch appropriate
to hold the Quarrels (ii) a thin slate of rock or sheet of metal
Actions: (a) Target Being holds out Materials (i)
to receive Quarrels and (b) Caster breaks or punctures Materials (ii)
Effect of Throw:
8 to 17 Insanity
18 to 20 Caster takes Damage from 3 to 1d6 Quarrels to
random Hit Locations (no st) - the Quarrels disappear after
hitting
21 to 24 No Effect
25 to 30 Create Quarrels with +0 to A
³ 31 Create Quarrels with + (T-25)/6 FRD to A, i.e.:
T |
Magical Bonus to
A of Created Quarrels / Slingstones |
25 to 30 |
+0 (still counts as Magical Weapon) |
31 to 36 |
+1 = +5% to A |
37 to 42 |
+2 = +10% to A |
43 to 48 |
+3 = +15% to A |
49 to 54 |
+4 = +20% to A |
55 to 60 |
+5 = +25% to A |
Penetration: 10(T-15) ft
Heavy Crossbow Quarrels: -1
Magical Bonus to DAM:
M -6M
Duration: t min / 10t Quarrels - t(t-1)/2
10t Quarrels appear and 1 disappears every MR, whether or not fired.
Duration expires after t min or when all Quarrels have disappeared.
Extension Spells create the appropriate no. of extra Quarrels.
Range: d ft -4+(d(d+1)/2) If cast on self, there
is no Range minus. If cast on others, Range is at least 0 ft, so there will
be a Range minus of at least -4.
Notes:
- Creates Magical Quarrels with the
Fire Through Walls Effect for a Light or
Heavy Crossbow (as specified by the variable parameter).
- As this is an Earth Spell, the Created Quarrels are made
of metal. It is not possible to create Arrows.
- The Created Quarrels appear in the Materials.
- The Created Quarrels may only be loaded and fired by the Target Being.
They disappear if anyone else touches them. Fired Quarrels disappear
the second after hitting
an opponent.
- All the Quarrels may be dispelled by the Caster at will.
- Target can fire the Quarrels through up to Penetration feet of earth /
rock / metal ore ("Walls") as if they were air. The Spell does not
allow the ADS effect of metal armour / shields to be avoided.
- Target still takes normal Range effects from firing. Penetrated
Walls still count towards the Range.
- The Spell does not allow the Target to see through Walls. He
will need an Earthsee or X-Ray Vision Effect to target accurately.
- The Spell allows an Earthwalking Target to fire out of the Earth at
non-Earthwalking opponents or Earthwalking opponents to be fired at from
within or without the Earth. Earthwalking opponents are hit (and
ADS) as normal, unless they are creatures of earth / rock / metal ore
(e.g. Stone Golems, but not Stone Giants or Gargoyles).
- If the Target misses his opponent, the Quarrel will carry on
travelling through up to Penetration feet of Walls, and will disappear
when it runs out of Penetration or Effective Range.