Elementalist Spell Specification
Class: Planist
9. Real Gateway
BTS: 90% (At)
ULT: 315 hrs
Teleport Spell: ChMod/2 (Mr) applies to the Spell.
Materials: the Symbol of the Real Plane
![Real Plane](../../real.gif)
Actions: concentrate on remembering target destination and indicate
location of Gateway with Materials
Effect of Throw:
36 to 45 Insanity
46 to 49 open Gateway to random destination, and all within 50 to 10 ft *
Range must make st against being sucked into it (Caster is sucked in without
getting a st)
50 to 54 No effect
>=55 (100-T)% chance of inaccuracy & 2(T-54) Transit Points ("TP")
If Gateway is inaccurate, it appears on ground (or level of destination) at a
distance of ((1-100) * (% missed that needed for accuracy)) ft.
in a direction (1-360) degrees from North.
Percentage chance of up / down inaccuracy is % missed that
needed for accuracy. (For example if you get a throw of 25, and
so have 50% chance of accuracy, but roll 60, then you have a 10%
chance of up / down inaccuracy.) If so roll an additional axis of
(1-360) degrees from up.
Height: 8h ft
-(h-1) (may define shape within this limit by use of
Materials and Actions, but
must be a flat plane)
Width: 4w ft
-(w-1) (may define shape within this limit by use of
Materials and Actions, but
must be a flat plane)
Range: 20d ft
-d(d-1)/2 (from Caster to Gateway)
Duration: until TP = 0 or for t hours (whichever is first) -t(t-1)/2
(may specify any lesser Duration at no minus)
To make two way -6 (otherwise is
one way from casting location to destination location)
Notes:
- Real Gateway creates an open gateway to a destination Teleport location previously visited
and memorised by the Caster.
- Each Being and each full 1000 weight points (excluding body weight of
transiting Beings) passing through the Gateway during
the Duration subtracts 1TP. Each Spell Cast through the Gateway also
subtracts 1TP. If there are insufficient TP to transport
all Beings and their possessions attempting transit in the same sec, the
Gateway goes down without teleporting any of them.
- Transiting Beings may choose to attempt a st. If they make it, they
pass through the Gateway without being Teleported and neither they nor their
possessions subtract from TP. If they fail it, they are
instantly transported to the target location, and TP are reduced accordingly.
- If the destination location was last visited (or viewed using Television)
before the Caster bound (finished
learning) any Teleport Spell (including Gateway) or Television, he takes -10 (-1 per 1/10 LT outstanding). There is a penalty of -1 per year since destination last
visited (or
viewed).
- The destination must be remembered accurately. To commit a
place to memory has ULT = 5 hours. Alternatively a Position Spell can be used. % inaccuracy
in remembering destination = % chance of no effect. There is no limit to the number of places which can be
remembered.
- Equivalent locations on different Planes count as different
destinations. Normal penalties apply (see "Casting Spells
between the Planes" in the General Magic-Using System) for opening a
Gateway to another Plane.
- To the extent a Gateway is opened into solid object(s) it is blocked
(unless those passing through have e.g. Earthwalk type Spells or Effects).
- There is no Disorientation Time on passing through a Gateway.
- The Gateway is one-sided at each of the casting and destination locations, and is undetectable from the back (even to
See Invisible, Truesight, etc. - as it simply does not exist from that side).
At the destination location the open side faces in the direction remembered by the
Caster when Casting.
- From the open side of a Gateway there is full vision to the other side,
but not sound or smell. A one way Gateway appears as an opaque
silvery surface from the exit side. Air, water, etc. do not pass through
a Gateway unless a Being transports them. It is therefore possible
e.g. to open a Gateway to beneath the sea without causing a flood.
See also the FAQ for Planist Spells