Elementalist Spell Specification
Class: Air /
Earth (Multi-Elemental)
3. Sandstorm
BTS: 60% (Co)
ULT: 90 hours
Materials: a pinch of sand or dust
Actions: blow Materials into air
Effect of Throw:
0 to 9 Insanity
10 to 12 a T25 / T40 / T50 Sandstorm appears centred on Caster, whio
cannot move it. Caster and Companions take the full effects of the
Sandstorm and all other Beings are immune to it as if they were specified
Companions.
13 to 16 No Effect
Throw |
Windspeed |
General Damage |
Level of Fog |
Full vision at up to |
Can make out some details at up to |
Can distinguish shapes / outlines at up to |
Can distinguish movement at up to |
17 |
3 |
1 |
1 |
9 ft |
18 ft |
27 ft |
36 ft |
18 to 19 |
4 |
d4/2 FRD |
2 |
8 ft |
16 ft |
24 ft |
32 ft |
20 to 22 |
5 |
d4/2 FRU |
3 |
7 ft |
14 ft |
21 ft |
28 ft |
23 to 26 |
6 |
d4 |
4 |
6 ft |
12 ft |
18 ft |
24 ft |
27 to 31 |
7 |
d6/2 FRD |
5 |
5 ft |
10 ft |
15 ft |
20 ft |
32 to 37 |
8 |
d6/2 FRU |
6 |
4 ft |
8 ft |
12 ft |
16 ft |
38 to 44 |
9 |
d6 |
7 |
3 ft |
6 ft |
9 ft |
12 ft |
44 to 52 |
10 |
2d6 |
8 |
2 ft |
4 ft |
6 ft |
8 ft |
53 to 61 |
11 |
3d6 |
9 |
1 ft |
2 ft |
3 ft |
4 ft |
>= 62 |
12 |
4d6 |
10 |
0 ft |
0 ft |
0 ft |
0 ft |
The visibility ranges in the above table are for Beings that could
otherwise see in the ambient Light Intensity. Fog Effects do not allow
a greater level of visibility than obtained from
Nightsight or
Infravision.
Fogsight Effects may be used to
increase the above visibility ranges.
Duration: 10t min - t(t-1)/2
Range: 30d ft -d(d-1)/2
Radius: 10r ft -r(r-1)/2
Companions: N living companions -2N (in addition to Caster
- may be freely targeted by Caster within Radius)
Notes:
- Sandstorm Spell (Multi-Elemental Air & Earth):
may be Cast as an Air or Earth Spell. If Caster has both an Air Elemental of Level
>=3 and an Earth Elemental of Level >=3 Activated, they get +3 on Casting
this Spell.
- Creates a Sandstorm which has Wind, Fog
and General Damage Effects within Radius only.
- The Caster and Companions can see through the Fog it
were not there (though they can see it) and move about within the
Sandstorm freely without taking any General Damage from it. The Caster need not be at
the centre of the Sandstorm, which may be located at up to the Range away from
them on Casting.
- The Caster can move the Sandstorm to any point within the Range from their current location
using light concentration.
- The Caster and Companions may leave and re-enter the Sandstorm without losing
the ability to see through it as if it were not there, but they do not
have that ability whilst
outside the Radius.
- The Wind Effect has the effect described in the
General Notes for Air Spells. It is a spiralling tornado effect
(Caster may specify direction of rotation as a no cost Variable
Parameter , failing which it will be randomly selected). Wind
Speed is cumulative with the natural background Wind Speed and any other
Wind Speed Effects, which are redirected within Radius into the tornado
but do not increase General Damage or Level of Fog.
- The Fog Effect is resistant to the Wind Effect of
the Sandstorm, but its Level is decreased by 1 per
10mph FRD of windspeed from Wind Effects other than the Sandstorm. Multiple Fog
Effects are cumulative in Fog Levels (up to a maximum of 10),
but other Fog Effects do not increase the General Damage Effect and Caster and Companions only disregard the Levels of those Fogs they
have Cast or which have Targeted them as Companions..
- The General Damage Effect causes any Being (other
than the Caster and Companions) within the Sandstorm to make a st
against the General Damage each second they are within it (reroll for
all potential targets every sec). A Being partially within the
Sandstorm must save against an appropriate percentage of the Damage.
Making the st halves the damage taken (FRU: e.g. 5 is halved to 2), and
a further st may then be made to halve it again. Once a st is failed,
the Being takes the remaining Damage. The min ADS of any armour that
covers the majority of the body subtracts from the damage taken.