Elementalist Spell Specification

Class: Planist

10. Teleportal

BTS: 95% (At)

ULT: 350 hrs

Teleport Spell: ChMod/2 (Mr) applies to the Spell.

Materials: two posts or markers

Actions: concentrate on remembering target destination and indicate edges of Teleportal with Materials (may gesture with them if Cast at Range)

Effect of Throw:

44 to 53 Insanity

54 to 58 open Teleportal to random destination, and all within 50 to 10 ft * Range must make st against being sucked into it (Caster is sucked in without getting a st)

59 to 64 No effect

>=65 (100-T)% chance of inaccuracy

If Teleportal is inaccurate, it appears on ground (or level of destination) at a distance of ((1-100) * (% missed that needed for accuracy)) ft. in a direction (1-360) degrees from North.

Percentage chance of up / down inaccuracy is % missed that needed for accuracy. (For example if you get a throw of 25, and so have 50% chance of accuracy, but roll 60, then you have a 10% chance of up / down inaccuracy.) If so roll an additional axis of (1-360) degrees from up.

Height:    10h ft    -(h-1)    (may define shape within this limit by use of Materials and Actions, but must be a flat plane)

Width:    5w ft    -(w-1)    (may define shape within this limit by use of Materials and Actions, but must be a flat plane)

Range:    30d ft    -d(d-1)/2    (from Caster to entrance Teleportal)

Duration: 4t hours    -t(t-1)/2    (may specify any lesser Duration at no minus)

To make two way    -5    (otherwise is one way from location of Casting to target location)

Notes:

  1. Teleportal creates an open gateway to a destination location previously visited and memorised by the Caster.  Any number of Beings carrying, pushing or pulling an unlimited weight of objects may pass through the Teleportal during the Duration, and unless they choose to attempt (and make) a st they will be instantly transported to the target location.
  2. If the destination location was last visited (or viewed using Television) before the Caster bound (finished learning) any Teleport Spell (including Teleportal) or Television, he takes -10 (-1 per 1/10 LT outstanding).  There is a penalty of -1 per year since destination last visited (or viewed).
  3. The destination must be remembered accurately. To commit a place to memory has ULT = 5 hours.  Alternatively a Position Spell can be used.  % inaccuracy in remembering destination = % chance of no effect.  There is no limit to the number of places which can be remembered.
  4. Equivalent locations on different Planes count as different destinations. Normal penalties apply (see "Casting Spells between the Planes" in the General Magic-Using System) for opening a Teleportal to another Plane.
  5. To the extent a Teleportal is opened into solid object(s) it is blocked (unless those passing through have e.g. Earthwalk type Spells or Effects).
  6. There is no Disorientation Time on passing through a Teleportal.
  7. The Teleportal is one-sided, and is undetectable from the back (even to See Invisible, Truesight, etc. - as it simply does not exist from that side).  Its other side appears at the target location (and likewise has no back at that location), where its open side faces in the direction remembered by the Caster when Casting.
  8. From the open side of a Teleportal there is full vision to the other side, but not sound or smell.  A one way Teleportal appears as an opaque silvery surface from the exit side.  Air, water, etc. do not pass through a Teleportal unless a Being transports them.  It is therefore possible e.g. to open a Teleportal to beneath the sea without causing a flood.

See also the FAQ for Planist Spells