* Restricted: only Assassins and Scouts (most Ths with Wilderness skills, incl. all Elves and Grasslanders)
OBS
Relevant Chars: Sg / In
Succeeds on: 50%
Track is used to follow a trail through a wilderness environment.
Make periodic Throws: at least every hour, or on a change in environment or factors affecting DL.
T | Effect |
>= 101 | Failure 2: follow false trail |
100 to 51 | Failure 1: trail lost |
50 to 1 | Can follow trail |
0 to -32 | Can follow trail and make out a few details (e.g. it was orcs) |
-33 to -65 | Can follow trail and make out most details (e.g. it was about a dozen orcs a few days ago) |
-66 to -98 | Can follow trail and make out full details (e.g. it was ten orcs three days ago) |
<= 99 | Can follow trail and make out minute details (e.g. it was ten orcs three days ago, and one had a limp in his left leg) |
Difficulty Levels:
1. Number of Beings leaving trail:
2. Type of Beings leaving trail:
3. Environment through which trail is left:
4. Population density of environment:
5. Per Cd since trail left: DL+1
7. ThL of person leaving trail has no effect. However Ths may use Cover Tracks to increase DL of trail.
Back to OBS Thievish Activity Specifications
Back to Thievish Activity List
Go to Thief System