Thievish Activity Specification

* Restricted: only Assassins and Scouts (most Ths with Wilderness skills, incl. all Elves and Grasslanders)

Track ("Trk")

OBS

Relevant Chars: Sg / In

Succeeds on: 50%

Track is used to follow a trail through a wilderness environment.

Make periodic Throws: at least every hour, or on a change in environment or factors affecting DL.

T Effect
>= 101 Failure 2: follow false trail
100 to 51 Failure 1: trail lost
50 to 1 Can follow trail
0 to -32 Can follow trail and make out a few details (e.g. it was orcs)
-33 to -65 Can follow trail and make out most details (e.g. it was about a dozen orcs a few days ago)
-66 to -98 Can follow trail and make out full details (e.g. it was ten orcs three days ago)
<= 99 Can follow trail and make out minute details (e.g. it was ten orcs three days ago, and one had a limp in his left leg)

Difficulty Levels:

1.    Number of Beings leaving trail:

2.    Type of Beings leaving trail:

3.    Environment through which trail is left:

4.    Population density of environment:

5.    Per Cd since trail left: DL+1

6.    Weather:

7.    ThL of person leaving trail has no effect.  However Ths may use Cover Tracks to increase DL of trail.


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