Changes effective 26 Oscow / Day 177 2503 (Midsummer's Day)
Character System: insert new para 2.3.1 (renumber subsequent paras of 2.3 accordingly):
2 dice are rolled in common for both St and Sz. The remaining dice are rolled separately for each. (E.g. a human male adventurer is rolled with 4d6 for St and 3d6 for Sz, so roll 2d6 in common, then an additional 2d6 for St and an additional 1d6 for Sz.) SMs may differ."
2.1 Armoury page: Add new para 1.1.1.2:
"1.1.1.2 Combinations of Weapons (e.g. Sword and Dagger) wielded in two (or more) hands no longer count as a separate Weapon for Weapon Specialisation purposes. The training in each is assumed to include use with the other. (Two Weapons are no longer such an advantage following the change in the Hd/AMR systems so they no longer give additional AMR, and this rule had therefore become an unnecessary complication, making combinations worse than the separate weapons.)"
Characters with existing WS in Combinations may reallocate the FtL and weeks' training allocated to the combination to WS in each of the Weapons making up the combination.
2.2 This is not a change as such, but the Unarmed Combat system has been fully designed for the first time.
Activity Spec for Scent: amend final effects brackets as follows:
-100 to -199 | Can follow trail and identify several scents (e.g. it was five humans with three dogs) | Can scent Quarry and locate its approximate position (accuracy d6*1 ft) |
<= -200 | Can follow trail, identify several scents and make out details (e.g. it was five humans with three dogs, they had rabbit for lunch, and one dog has cut its paw) | Can scent Quarry and locate its exact position (sufficient to target attacks and Spells) |
and amend Difficulty Levels note 10 as follows:
"10. ThL of Quarry (FRD to one decimal place: e.g for ThL 3.3333 DL is 3.3, giving +33% to T) Note that Hide in Shadows and Move Silently are irrelevant to being Scented. However Ths may use Mask Smell to increase DL of Scenting them."
4.1 Casting Spells: amend para 8.8 as follows:
"T may never exceed 500 less all minuses deducted from % chance. NB This is a return to the way the 1st edition of the Clerical System was played. Under the 2nd edition up to 26 Oscow / Day 177 2503, minuses were deducted only from % chance and did not reduce the maximum possible T."
4.2 Various Spell Specifications to be revised to allow lower level Clerics to achieve more useful effects. Prot to give Prot Effect from T, with 5-10 min Duration brackets, and review No. Affected as variable parameter.
5.1 Druidic Media: add to para 9.4:
"The maximum plus to a Druidic Spell Cast which may be obtained from Media without using additional SP and IP is whichever is the lesser of (DrL of Caster) or (Bonus given by Medium)."
5.2 Casting Druidic Spells: amend para 10.4.1 Power as follows:
"Extra SP and IP expended over base cost give +s as follows:
i.e.
+ on Spell |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12 |
+13 |
etc. |
Extra SP |
3 |
6 |
10 |
15 |
21 |
28 |
36 |
45 |
55 |
66 |
78 |
91 |
105 |
etc. |
Extra IP | 15 | 30 | 50 | 75 | 105 | 140 | 180 | 225 | 275 | 330 | 390 | 455 | 525 | etc. |
"
5.3 Add a Trance of the Trees system.
no changes
Review sts vs Madness
BTS against Cure Madness has been increased by 20%.
Draft 1.1/26 December 2000, P.R. Wild