Demon Specification
Demon Familiars
Typical Demon Level ("DL"): 1 to 10
Typical Number Encountered: 1 (a Master may have more than one
Familiar, but this is rare - as They are liable to fight or plot against each
other)
Alignment(s): as per Master
Description: take the form ("Form") of a small animal,
appropriate to Giver (see
Demon Grimoires). Cats are a favourite choice - especially black ones.
Form may be oversized for the animal represented, but not giant.
Although the Familiar may look like a particular animal, It is a Demon, not a
creature of Nature but still counts as Its Form (e.g. a Familiar in Cat Form
counts as a Cat for the purposes of a Hold Cats Spell, but may not effectively
be instressed from - though Druids who do not know It is really a Demon may
think they get the instress).
Some Familiars may have a more Demonic Form, like a small sprite
or homunculus. Familiars are not all Shapechangers, although a few may have
that Power (dependent on Giver and Pact(s)).
Habitat: accompany Master, but may venture out on own, either
at behest of Master or on own business
Language: as per Master. Can talk - if Form has a mouth.
Chars: all as per Master, except Sz & Bt. Earns Its own bonuses in Wp
Battles.
Movement: as per Form. May fly, swim (and Water Breathe)
or burrow as applicable to Form.
Fighter Abilities: (may vary dependent on Giver)
DL/3, FRU AMR D = 25 + (5DL) % RD
= 5 + (5DL) % HP = (Master's HP) / 2
Attack Modes:
Claw / Bite (as applicable to Form) @ A = 10DL%, DAM
dependent on Form - d4 or d6 is typical. Dependent on Form may do DL
Poison Levels if DAM > 0 inflicted. Poison re-charges at 1PL/sec.
HitLoc Table: dependent on Form. The following is typical for
Cat and similar Forms:
|
HitLoc Area
|
Front
|
Side
|
Rear
|
|
Head
|
01 to 05
|
01 to 05
|
n/a
|
|
Front Legs (*2)
|
11 to 15
|
06 to 10
|
n/a
|
|
Chest
|
06 to 10
|
11 to 15
|
n/a
|
|
Abdomen
|
n/a
|
16 to 20
|
01 to 05
|
|
Hind Legs (*2)
|
n/a
|
06 to 10
|
06 to 10
|
|
Tail
|
n/a
|
21 to 25
|
11 to 15
|
ADS: DL/2 FRD all over
Effects of Specific Damage: dependent on Form. The following are
typical. Not all may be applicable to a particular Form.
| Hit Loc Area |
%age HP Damage taken |
Effects |
| Head |
20% |
Unconscious, Co check vs Death |
| |
40% |
Decapitation, Death |
| Wings (*2) |
30% |
Co check vs Wing Crippled |
| |
60% |
Wing Crippled (spirals to ground), Co check vs Wing Severed |
| |
90% |
Wing Severed (plummets to ground) |
| Front Legs (*2) |
25% |
Co check vs Leg Crippled |
| |
50% |
Leg Crippled, Co check vs Leg Severed |
| |
75% |
Leg Severed |
| Chest |
80% |
Incapacitated, Co check vs Death |
| |
160% |
Death |
| Abdomen |
60% |
Co check vs Death/3MR |
| |
120% |
Death |
| Hind Legs (*2) |
25% |
Co check vs Leg Crippled |
| |
50% |
Leg Crippled, Co check vs Leg Severed |
| |
75% |
Leg Severed |
| Tail |
25% |
Co check vs Tail Crippled |
| |
50% |
Tail Crippled, Co check vs Tail Severed |
| |
75% |
Tail Severed |
Bleed as per Master.
Thievish Abilities: (may vary dependent on Giver)
M on Th Activities: (Master's M) / 2
Defensive ThL = (Master's M) / 2
Magic-Using Abilities: (may vary dependent on Giver)
- SP = (Master's SP) / 2
- May Cast any Spell which Master may Cast as if it were the appropriate
type of Magic-User of half his Level (e.g. if Master is L6 Binder, L4.5
Cleric, L6.2 Druid and L3.1 Elementalist, Familiar is L3 Binder, L2.25 Cleric,
L3.1 Druid and L1.65 Elementalist.
- Has Its Master's full B on Clerical Spells (provided It has put the same
Ft in the same Clerical God), but must earn Its own Credit.
- Has half Its Master's Pluses on Elementalist Spells (FRD to nearest 0.1)
and Its Master's full USL bonus.
- May have some of Its Master's ChaosMastery abilities.
Other Abilities / Powers / Notes:
- Demon Familiars are given by a Demon (the "Giver") to a
Binder or other Participant in a Summoning (the "Master") by Pact. They are independent Beings, believed to
be the reincarnations of Souls sold to the Giver. They are Bound by
Their Pact to serve their Master loyally, but Their true loyalty must be
earned. Otherwise They may interpret orders as they see fit, or act as
they see fit where not expressly ordered otherwise.
- Has a Telepathic Link with Master, allowing full conversation by
thought within 10DL ft Radius only. If Link is active, may join with
Master in Wp Battles at the
square root of the sum of the squares of Their respective current Wps for Wp
Battle purposes. Both take the full pluses or minuses gained.
- Feeds on Master's blood. Will not gain any increase in his/her
Experience until It has done so. Needs 1HP of General Damage to Master
every other day (same as normal healing rate). Does not heal Damage
naturally unless it so feeds on Master's blood. (Note that feeding it
extra blood does not heal It faster than the natural rate of 1HP every other
day, but will make it feel happy!)
- Can damage beings with Invulnerability as if It had Invulnerability 3, but
does not have Invulnerability Itself. For further details see the Notes
to the Elementalist Invulnerability Spell.
- DL% Magic Resistance: before It takes any Magical Spell or Effect
(whether or not a saving throw needs to be made) roll > Magic Resistance
on d100 or it has no effect. Does not apply to DAM from magic weapons
(but does apply to non-damage effects caused by those weapons). Demon
can waive the Magic Resistance, like choosing not to make a st.
- Does not Regenerate, although a few may have that Power (dependent on Giver
and Pact(s)).
- Does not have separate Real, Ethereal and Astral Forms, although a few may
have all or part of the Ability (dependent on Giver and Pact(s)).
- Has a True Name, but is not liable to be Bound in accordance with the Demon
Summoning system except by its Master or Giver. Teleports into the
Outer Circle to which It has been Summoned. On
being Dismissed, Teleports back whence It came. Does not have the
Power to Teleport voluntarily; only in response to Summoning.
- When Bound in Circle or Triangle must loyally obey Its Summoner and may be given orders which
It must follow with the same loyalty as
described in Note 1. above.
- If Familiar dies, Master takes the effect which killed It, with any
applicable st. E.g. if It takes lethal Damage to the Head, the Master
takes the same Damage to his Head with no st. If It fails Its st vs a
Death Spell, the Master must also save vs Death, even if not targeted by the
Spell. This applies irrespective of distance between Master and
Familiar. The same applies to the Familiar if Its Master is killed.
If It survives this, It is released from Its Pact, and will be Summoned by Its
Giver to report for further duty.
- See also the FAQ on Demon
Familiars.
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