
Typical Monster Level ("ML"): 6 to 8
Typical Number Encountered: 1
Usual Alignment(s): E/L, E/N
Description: large grey panther with baleful black eyes
Habitat: Dungeons, Green Areas, Wilderness Areas
Language: none
Chars: Co 3d8, Wp 3d6
Movement:
| Rate | Melee | Travelling |
| Walk | 4 ft/sec | 2.5 mph |
| Scamper | 8 ft/sec | 5 mph |
| Lope | 16 ft/sec | 10 mph |
| Charge | 25 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 10ML %, DAM = d10 + Stoning
Bite @ A = 8ML %, DAM = 2d6 + Stoning
Tail @ A = 8ML %, DAM = d6+2 + Stoning
HitLoc Table:
|
HitLoc Area |
Front |
Side |
Rear |
|
Head |
01 to 30 |
01 to 17 |
n/a |
|
Front Legs (*2) |
61 to 90 |
18 to 52 |
n/a |
|
Chest |
31 to 60 |
53 to 96 |
n/a |
|
Abdomen |
n/a |
97 to 123 |
01 to 30 |
| Hind Legs (*2) | n/a | 124 to 158 | 31 to 60 |
|
Tail (*2) |
[-9 to 0] |
159 to 175 |
61 to 100 |
ADS:
|
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
|
Head |
3 | 2 | 2 | 1 | 0 | 1 | 2 | 2 | 3 | 3 |
|
Front Legs |
4 | 3 | 2 | 1 | 0 | 1 | 2 | 3 | 4 | 4 |
|
Chest |
3 | 3 | 2 | 1 | 0 | 0 | 1 | 2 | 3 | 3 |
|
Abdomen |
3 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 3 | 3 |
| Hind Legs | 4 | 4 | 3 | 2 | 1 | 0 | 1 | 2 | 3 | 4 |
|
Tail |
3 | 3 | 3 | 2 | 1 | 1 | 2 | 3 | 3 | 4 |
Effects of Specific Damage:
|
Hit Loc Area |
%age HP Damage taken |
Effects |
|---|---|---|
|
Head |
20% | Unconscious, Co check vs Death |
| 40% | Decapitation, Death | |
|
Front Legs (each)
|
30% | Co check vs Leg Crippled |
| 60% | Leg Crippled, Co check vs Leg Severed | |
| 90% | Leg Severed | |
|
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
| 160% | Death | |
|
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
| 120% | Death | |
|
Hind Legs (each)
|
30% | Co check vs Leg Crippled |
| 60% | Leg Crippled, Co check vs Leg Severed | |
| 90% | Leg Severed | |
| Tail | 25% | Co check vs Tail Crippled |
| 50% | Tail Crippled, Co check vs Tail Severed | |
| 75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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