Monster Specification

Basilisks

Basilisk

Typical Monster Level ("ML"): 6 to 8

Typical Number Encountered: 1

Usual Alignment(s): E/L, E/N

Description: large grey panther with baleful black eyes

Habitat: Dungeons, Green Areas, Wilderness Areas

Language: none

Chars: Co 3d8, Wp 3d6

Movement:

Rate Melee Travelling
Walk 4 ft/sec 2.5 mph
Scamper 8 ft/sec 5 mph
Lope 16 ft/sec 10 mph
Charge 25 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claw @ A = 10ML %, DAM = d10 + Stoning

Bite @ A = 8ML %, DAM = 2d6 + Stoning

Tail @ A = 8ML %, DAM = d6+2 + Stoning

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 30

01 to 17

n/a

Front Legs (*2)

61 to 90

18 to 52

n/a

Chest

31 to 60

53 to 96

n/a

Abdomen

n/a

97 to 123

01 to 30

Hind Legs (*2) n/a 124 to 158 31 to 60

Tail (*2)

[-9 to 0]

159 to 175

61 to 100

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

3 2 2 1 0 1 2 2 3 3

Front Legs

4 3 2 1 0 1 2 3 4 4

Chest

3 3 2 1 0 0 1 2 3 3

Abdomen

3 2 2 1 0 0 1 2 3 3
Hind Legs 4 4 3 2 1 0 1 2 3 4

Tail

3 3 3 2 1 1 2 3 3 4

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

20% Unconscious, Co check vs Death
40% Decapitation, Death
 

Front Legs (each)

 

 

30% Co check vs Leg Crippled
60% Leg Crippled, Co check vs Leg Severed
90% Leg Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Hind Legs (each)

 

 

30% Co check vs Leg Crippled
60% Leg Crippled, Co check vs Leg Severed
90% Leg Severed
Tail 25% Co check vs Tail Crippled
50% Tail Crippled, Co check vs Tail Severed
75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. Stoning by touch (must score a hit, but does not need to penetrate armour or shield) or eye contact: Flesh to Stone @ BTS 10ML% (Co).  The effect of Stoning is as per the Elementalist Flesh to Stone Spell (Earth version).
  2. Immune to Stoning by touch (can be Stoned by its own reflected gaze, but gets a st)
  3. Saliva (which can expel or withhold at will) has a Stone to Flesh effect upon flesh previously turned to stone.  They therefore use their Stoning ability to capture and store their prey, to be consumed later, bit by bit.
  4. Has Planewatch as innate ability, enabling it to see onto the Ethereal and Astral Planes.  Its Stoning gaze has full effect onto those Planes.  (It cannot be Stoned using a mirror from the Ethereal, as it is not on the Ethereal to be reflected in the mirror.)

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