Monster Specification
Dopplegangers
![Dopplegangers](../../Photos/Dopplegangers.jpg)
Typical Monster Level ("ML"): 3 to 7
Typical Number Encountered: 1 or 2 (25% chance of 2)
Usual Alignment(s): N/C, E/C, G/C
Description: usually appear as a Person or another Monster, but in
their true form they are grey, putty-like
humanoids, often carrying crude clubs
Habitat: Dungeons, Green Areas, Wilderness Areas, Chaos,
Dreams, Madness
Language: have the Power to converse in any language spoken to
them
Chars: Co 3d8, Wp 3d6
Movement:
Rate |
Melee |
Travelling |
Walk |
3 ft/sec |
2 mph |
March |
5 ft/sec |
3 mph |
Double / Run |
8 ft/sec |
5 mph |
Charge / Sprint |
12 ft/sec |
n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD
= 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Hand @ A = 10ML %, DAM = d8
Club @ A = 8ML%, DAM = 2d4+2
HitLoc Table: as per
Sz assumed
ADS: 1 all over
Effects of Specific Damage:
as per People, except
do not Bleed
Thievish Abilities:
M on Th Activities:
- HS 20ML %, MS 20ML %
- AfB, AfS, AbS 10ML%
- DetH 10ML%, DetMM 10ML%, DetD 20ML%, Hear 10ML%, Scent 10ML%, Track 10ML%
- ActD 30ML%
- Jump 10ML%
Defensive ThL = ML
Other Abilities / Powers / Notes:
- Tricky monsters which use their powers below to infiltrate and sow discord
in parties. Will try and pick off party members one by one when can do
so without being caught, but after disposing of the one they have mimicked may
take their time over the others.
- Can Shapechange at will between Sz 5 to 20, taking 1 sec per 5 points of
Sz changed. This is a real change to the shape and size (but not
appearance) of their body.
They keep the Shapechanged form on death.
- Can Change Self at will in 1 sec so that their appearance mimics any Being observed (including
corporeal Undead). This is an all-Senses Illusion giving a Thievish DL
of 2ML against Thievish and
Illusionist Detect Disguise. They
Act Disguise at an M of 30ML%
(as per Thievish Abilities above) with no DL. They cannot Change Self to
inanimate objects, only Beings observed that are within their Shapechange Sz
range, but this does mean they can e.g. assume the appearance of small trees or
bushes (though they prefer not to do so for long, as they tend to become
mentally like the Being whose appearance they have assumed). As the Change Self is an Illusion, they
do not gain the powers or abilities of the Being whose appearance they have assumed. They lose the
Changed Self form on death. The Change Self can extend to cover a club
to make it appear like a weapon.
- Can converse in any language spoken to them (e.g. if they hear Spells
Cast, they can pretend to Cast them themselves). Can throw voice by
Ventriloquism up to 5ML ft.
- Saving Level vs Magic = 2ML.
- 5% of them Regenerate at 1HP/mr.
- Have infiltrated Chaos, Dreams and Madness with parties of people.
Their powers of mimicry have enabled those that have to pick up something of
the arts of ChaosMastery and Dreaming, or to become Mad. Such
Dopplegangers have become especially tricky opponents.
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