Cloak & Dagger

The Anarea Thief System

Thievish Activity Specifications

Activity Class: Disguise

Restricted DIS Activities:


Apply Disguise ("AppD")

DIS

Relevant Chars: Dx(Ph) / In

Succeeds on: 20%

May be used to disguise oneself or another Being (the "Subject").  The Thief must specify who or what he is attempting to disguise the Subject as (the "Object").  Appropriate materials may be required, which may be manufactured by the Thief from suitable ingredients, using the same T as the actual application of the disguise (i.e. just roll one T for the entire operation, but determine the time needed accordingly).

T

Effect

>= 61

Failure 2: Disguise spotted by stupid / unalert observer

21 to 60

Failure 1: Disguise spotted by reasonably intelligent / alert observer

0 to 20

DL0 Disguise applied

Per 20% or part thereof below

Add 1 to DL of Disguise applied

A Disguise of DL >= 0 may be spotted using Detect Disguise.

Difficulty Levels:

  1. Thief is Applying the Disguise to himself as Subject, but without a mirror = DL1.
  2. DL on Applying Disguise depends on how much the Subject is unlike the Object.  This is the "DL for Attainment", e.g:
  1. The DL given by T is a measure of how well the Subject is Disguised as the Object.  This is the "DL of the Disguise".  The DL for Attainment has already been deducted from T in computing the DL of the Disguise, and it is not therefore necessary to achieve a DL of the Disguise >= the DL for Attainment.

Act Disguise ("ActD")

DIS

Relevant Chars: Dx(Ph) / In / Dx(M)

Succeeds on: 20%

Only needed if the Disguise requires acting.  A false moustache for instance would not of itself require acting.  Act Disguise may be done without Apply Disguise (e.g. to change one's walk).  It may also be used to act Disguises created by Change Self / Change Appearance Spells.

T

Effect

>= 61

Failure 2: Disguise spotted by stupid / unalert observer

21 to 60

Failure 1: Disguise spotted by reasonably intelligent / alert observer

0 to 20

DL0 Disguise acted

Per 20% or part thereof below

Add 1 to DL of Disguise acted

Acting a Disguise at DL >= 0 may be spotted using Detect Disguise to reduce the T Acted to a Failure result.

Difficulty Levels:

  1. There is a DL for Attainment, as for Act Disguise above.  For a given Object, the DL for Attainment may vary for Acting from that for Applying the Disguise.

  2. The DL given by T is a measure of how well the Thief is Acting as the Object.  This is the "DL Acted".  The DL for Attainment has already been deducted from T in computing the DL Acted, and it is not therefore necessary to achieve a DL Acted >= the DL for Attainment.  Nor is it necessary to achieve a DL Acted >= the DL of the Disguise that has been Applied.


Cipher ("Ciph")

DIS

Relevant Chars: In / Dx(M)

Succeeds on: 100%

Thief needs to be able to read and write, and to know the alphabet in which the text to be enciphered is written, but does not need to speak the language.

T

Effect

>= 101

Failure : cannot devise a cipher

91 to 100

Encipher text at CL0

Per 10% or part thereof below

Add 1 to CL at which text enciphered

CL is Cipher Level.  It is not a Difficulty Level.

Both devising a cipher and enciphering the text can take some time, which increases as CL and the length of the text increase.

Once devised, a cipher may be used again, but it must be written down.  Subsequent Ciphering using that same cipher from one's notes is at DL = -CL.


Decipher ("Deciph")

DIS

Relevant Chars: In / Dx(M)

Succeeds on: 50%

Thief needs to be able to read and write, to know the alphabet in which the enciphered  is written, and to be speak its language.

T

Effect

>= 51

Failure : cannot decipher

41 to 50

Can decipher text enciphered at CL0

Per 10% or part thereof below

Add 1 to CL at which text can decipher is enciphered

It can take some time to break a cipher, and thus it may take some time before the Thief realises his T on Decipher is insufficient to break the cipher.  The time required increases with CL, though if the CL is clearly beyond the Thief's ability to Decipher, he may realise this more quickly.

Difficulty Levels:

Thief not Fluent in language being Deciphered: DL 1 per Language Point not Fluent.  The Thief must be able to Read the language fully.


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