Elementalist Spell Specification
Class: Illusionist (Sg)
2. Change Appearance
BTS: 27% (Sg)
ULT: 50 hours
Materials: a mask (may be improvised)
Actions: don mask (no need to keep it on)
Effect of Throw:
-1 to 8 Insanity
9 to 10 Illuminated with LI3 for intended Duration (but casting no light
beyond self) - may flash on and off at Elemental's discretion!
11 to 13 No Effect
14 to 33 Disguise self with Thievish DL = (T-13)/4, FRU
³ 33 Disguise self with Thievish DL =
(T-3)/6, FRU
Duration: 30t min - t(t-1)/2 (may be terminated by 1 sec light
concentration)
Apparent Size: ±Sz S -S(S-1)/2
Range: 5d ft -(4+d(d+1)/2) If cast on self, there is no Range
minus. If cast on another Being or an object, Range is at least 0 ft, so there will
be a Range minus of at least -4.
Notes:
- The Spell allows the Caster to change physical appearance by
Visual Illusion (only). Radical changes to the appearance may be
made (e.g. changing to a statue or tree), subject to the Sz variation
parameter, or just minor ones (e.g. just changing hair style or colour, or removing spots).
- The disguise is fixed when cast, but may subsequently be changed
during the Duration by the Caster using light
concentration. He must be within the Range of the Target if cast on another Being or an
object.
- The Thievish DL achieved by the Throw applies for Thievish
and Illusionist Detect Disguise.
- The Thievish DL achieved is not reduced by the difficulty level
of the disguise as for the Thievish Apply Disguise Activity.
- To disguise as a specific Being, their appearance must be remembered accurately. To commit a
Being to memory has ULT = 1 hour. There is no limit to the number of
Beings who can be
remembered.
- The Apparent Size variable parameter does not affect M on Thievish Hide
in Shadows (as the Target's shadow is unaffected). It appears
to make him harder to hit in Melee, but in fact does not.
- The Spell has no effect on acting the disguise. The Thievish Act
Disguise Activity or Charmer Pass Unnoticed Spell should be used for
this purpose.