Typical Monster Level ("ML"): 4 to 13
Typical Number Encountered: 2d4
Usual Alignment(s): E/N, N/N
Description: big and nasty
Habitat: Green Areas, Wilderness Areas, Sky (at Night only), Dreams, Madness
Language: none
Chars: Co 3d8, Wp 3d6
Movement:
Rate | Melee | Travelling |
Crawl | 2 ft/sec | 1 mph |
Bound (Giant Vampire Bats only) | 6 ft/sec | 4 mph |
Fly (speed varies by species) | 75 ft/sec | 50 mph |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Bite @ A = 10ML %, DAM = (2d4 +ML) + if DAM > 0 inflicted by Giant Vampire Bat will suck blood in next second, doing ML General Damage, and if victim is still (not actively Fighting) will continue to do so in subsequent secs until drained of all General Damage, Reach 0 to 1
HitLoc Table:
Sz varies greatly and is 2 * ML, with maximum Hit Location ("H") being 5(Sz+10). H is therefore 90 (for ML4) to 180 (for ML13). The following table is for a Sz 16 (ML8) specimen. Scale accordingly for different ML specimens.
HitLoc Area |
All Aspects |
Head |
01 to 26 |
Wings (*2) | 27 to 80 |
Body |
81 to 120 |
Hind Legs (*2) | 121 to 130 |
Tail (some species only) |
[131 to 140] |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 3 | 2 | 1 | 0 | 0 | 1 | 2 | 3 | 4 |
Wings | 4 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 4 |
Body |
3 | 3 | 2 | 2 | 0 | 1 | 2 | 2 | 3 | 3 |
Legs | 4 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 4 |
Tail (some species only) |
2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Wings (*2) | 30% | Co check vs Wing Crippled |
60% | Wing Crippled (spirals to ground), Co check vs Wing Severed | |
90% | Wing Severed (plummets to ground) | |
Body | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML
Other Abilities / Powers / Notes:
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