Typical Monster Level ("ML"): 7 to 18
Typical Number Encountered: 1
Usual Alignment(s): G/C, N/C, E/C
Description: huge gorillas (though not King Kong-sized), usually walking upright. May be armed with Giants' Weapons and Extra Heavy Shields.
Habitat: Jungle and adjacent Green Areas, The Simian Empire (in Dreams)
Language: Mabula (K)
Chars: Co 3d8 + (ML/2) FRD, Wp 3d8 + (ML/2) FRD
Movement:
Rate |
ML 7-9 |
ML10-12 |
ML13-15 |
ML16-18 |
Walk | 4 ft/sec / 2.5mph | 5 ft/sec / 3.5 mph | 6 ft/sec / 4 mph |
7 ft/sec / 4.5 mph |
Scamper | 8 ft/sec / 5.5 mph | 10 ft/sec / 7 mph | 12 ft/sec / 8 mph |
14 ft/sec / 9.5 mph |
Lope | 13 ft/sec / 9 mph | 16 ft/sec / 11 mph | 19 ft/sec / 13 mph |
22 ft/sec / 15 mph |
Charge | 16 ft/sec / n/a | 20 ft/sec / n/a | 24 ft/sec / n/a | 28 ft/sec / n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
May use Extra Heavy Shield of ADS 12 @ T = 16-ML
Attack Modes:
Claw @ A = 12ML %, DAM = d10, Reach = 0 to 2
Bite @ A = 10ML %, DAM = 2d6, Reach = 0 to 1
Giants' or Big Guys' Weapon @ A = 10ML , DAM as per Weapons Table + (ML/2), Reach as per Weapons Table
Thrown Rock @ Range = 25 to 250 ft, Rate of Fire = 1 / MR, A = 5ML %, DAM = dn, where n depends on size of rock
HitLoc Table:
HitLoc Area |
ML 7-9 |
ML10-12 |
ML13-15 |
ML16-18 |
Head |
01 to 17 | 01 to 18 | 01 to 19 |
01 to 20 |
Arms (*2) |
18 to 53 | 19 to 54 | 20 to 57 |
21 to 60 |
Chest |
54 to 105 | 55 to 108 | 58 to 114 |
61 to 120 |
Abdomen |
106 to 140 | 109 to 144 | 115 to 152 |
121 to 160 |
Legs (*2) | 141 to 175 | 145 to 180 | 153 to 190 | 161 to 200 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 4 | 4 | 2 | 0 | 0 | 2 | 4 | 4 | 4 |
Arms |
6 | 2 | 4 | 4 | 4 | 4 | 4 | 4 | 2 | 6 |
Chest |
5 | 4 | 4 | 2 | 2 | 2 | 2 | 4 | 4 | 5 |
Abdomen |
4 | 4 | 2 | 2 | 1 | 1 | 2 | 2 | 4 | 4 |
Legs | 6 | 2 | 4 | 4 | 4 | 4 | 4 | 4 | 2 | 6 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Arms (each)
|
25% | Co check vs Arm Crippled |
50% | Arm Crippled, Co check vs Arm Severed | |
75% | Arm Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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