Monster Specification

Giant Gorillas

Giant Gorilla

Typical Monster Level ("ML"): 7 to 18

Typical Number Encountered: 1

Usual Alignment(s): G/C, N/C, E/C

Description: huge gorillas (though not King Kong-sized), usually walking upright.  May be armed with Giants' Weapons and Extra Heavy Shields.

Habitat: Jungle and adjacent Green Areas, The Simian Empire (in Dreams)

Language: Mabula (K)

Chars: Co 3d8 + (ML/2) FRD, Wp 3d8 + (ML/2) FRD

Movement:

Rate

ML 7-9

ML10-12

ML13-15

ML16-18
Walk 4 ft/sec / 2.5mph 5  ft/sec / 3.5 mph 6  ft/sec / 4 mph

7 ft/sec / 4.5 mph

Scamper 8 ft/sec  / 5.5 mph 10  ft/sec / 7 mph 12  ft/sec / 8 mph

14  ft/sec / 9.5 mph

Lope 13 ft/sec  / 9 mph 16  ft/sec / 11 mph 19  ft/sec / 13 mph

22  ft/sec / 15 mph

Charge 16 ft/sec  / n/a 20  ft/sec / n/a 24  ft/sec / n/a 28  ft/sec / n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

May use Extra Heavy Shield of ADS 12 @ T = 16-ML

Attack Modes:

Claw @ A = 12ML %, DAM = d10, Reach = 0 to 2

Bite @ A = 10ML %, DAM = 2d6, Reach = 0 to 1

Giants' or Big Guys' Weapon @ A = 10ML , DAM as per Weapons Table + (ML/2), Reach as per Weapons Table

Thrown Rock @ Range = 25 to 250 ft, Rate of Fire = 1 / MR, A = 5ML %, DAM = dn, where n depends on size of rock

HitLoc Table:

HitLoc Area

ML 7-9

ML10-12

ML13-15

ML16-18

Head

01 to 17 01 to 18 01 to 19

01 to 20

Arms (*2)

18 to 53 19 to 54 20 to 57

21 to 60

Chest

54 to 105 55 to 108 58 to 114

61 to 120

Abdomen

106 to 140 109 to 144 115 to 152

121 to 160

Legs (*2) 141 to 175 145 to 180 153 to 190 161 to 200

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 4 4 2 0 0 2 4 4 4

Arms

6 2 4 4 4 4 4 4 2 6

Chest

5 4 4 2 2 2 2 4 4 5

Abdomen

4 4 2 2 1 1 2 2 4 4
 Legs 6 2 4 4 4 4 4 4 2 6

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Unconscious, Co check vs Death
30% Decapitation, Death

Arms (each)

 

 

25% Co check vs Arm Crippled
50% Arm  Crippled, Co check vs Arm Severed
75% Arm Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. Giant Gorillas are Simian Monsters.
  2. Gorilla Cultists of the Deep Jungle may ride Giant Gorillas, which have Carrying Capacity 6000 + (100ML-6) wt pts.
  3. Wild Giant Gorillas will just use Ultra Heavy Clubs made from tree trunks as Weapons or throw rocks, but do not use Shields.  Gorilla Cultists may arm their Giant Gorillas with other Giants' or Big Guys' Weapons and provide them with Extra Heavy Shields.
  4. Giant Gorillas may potentially be affected by Weregorilla Lycanthropy, though this is very rare (1% chance).
  5. HANDAMAN and other Higher Powers of the Monkey Cults may take the form of Giant Gorillas of ML 16-18, but may wear Armour and wield Magic Giants' Weapons and will have Their Powers in addition.

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