Monster Specification

Weregorillas

Weregorillas

Typical Monster Level ("ML"): 5 to 13

Typical Number Encountered: d4

Usual Alignment(s): E/C, N/C, E/N. N/N

Description: like big rabid gorillas, usually armed and may be partly armoured and/or clothed

Habitat: Jungle and adjacent Green Areas

Language: Mabula, Heart of Jungle or Southern dialects

Chars: Co 3d8+1, Wp 3d8-1

Movement:

Rate Melee Travelling
Walk 4 ft/sec 2.5 mph
Scamper 8 ft/sec 5.5 mph
Run 13 ft/sec 9 mph
Charge 16 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5AL) %    RD = 5 + (5AL) %    5 + (5AL) HP

Attack Modes:

Claw @ A = 10ML %, DAM = d12, Reach = 0 to 2: Infect with Weregorilla Lycanthropy if DAM >= 1 caused with BTS 50 + 5ML% (Co) (a st has to be made each time damage is taken)

Bite @ A = 8ML %, DAM = 2d8, Reach = 0 to 1: Infect with Weregorilla Lycanthropy if DAM >= 1 caused with BTS 50 + 5ML% (Co) (a st has to be made each time damage is taken)

Big Guy's Weapon @ A = 10ML , DAM & Reach as per Weapons Table with +(ML/2) FRU to DAM

HitLoc Table:

HitLoc Area

Front

Side / Erect

Rear

Head

01 to 30

01 to 15

n/a

Arms (*2)

91 to 120

16 to 45

n/a

Chest

61 to 90

46 to 90

01 to 10

Abdomen

n/a

91 to 120

11 to 30

Hind Legs (*2) n/a 121 to 150 61 to 80

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

2 2 2 1 0 0 1 2 2 2

Front Legs

4 1 2 2 2 2 2 2 1 4

Chest

2 2 2 1 1 1 1 2 2 2

Abdomen

2 2 1 1 0 0 1 1 2 2
Hind Legs 4 1 2 2 2 2 2 2 1 4

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Unconscious, Co check vs Death
30% Decapitation, Death

Arms (each)

 

 

25% Co check vs Arm Crippled
50% Arm  Crippled, Co check vs Arm Severed
75% Arm Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. Weregorillas are Simian Monsters.
  2. Invulnerability 1: invulnerable to non-magical attacks, vulnerable to silver & magical attacks, other beings with Invulnerability 1 are vulnerable to it: For further details see the Notes to the Elementalist Invulnerability Spell.
  3. Lycanthropy is a virus Organism, which causes People ("Hosts") to turn into Monsters, having the form (a "Were" form) of certain animals, in this case Gorillas (the "Counterparts").
  4. The Host can turn into the Were at will.  The change either way takes 6 sec.  Clothes and possessions do not change.  The Were can turn back into the Host by rolling <= ML on d12.  If the Moon is in the sky add 1 to the d12.  If it is the night of a Full Moon, the Host turns into the Were for the whole night.
  5. If first infected with the virus, the Host cannot assume Were form until the next night of a Full Moon.
  6. The Were has a separate personality, equivalent to the Counterpart.  It may therefore turn on the Host's party.
  7. Some Dark Monkey Cults of the Deep Southern Jungle have voluntarily infected themselves with the virus.  Weregorillas may be used as Temple Guards by Temples of THE GREAT BLACK GORILLA.

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