Typical Monster Level ("ML"): 5 to 13
Typical Number Encountered: d4
Usual Alignment(s): E/C, N/C, E/N. N/N
Description: like big rabid gorillas, usually armed and may be partly armoured and/or clothed
Habitat: Jungle and adjacent Green Areas
Language: Mabula, Heart of Jungle or Southern dialects
Chars: Co 3d8+1, Wp 3d8-1
Movement:
Rate | Melee | Travelling |
Walk | 4 ft/sec | 2.5 mph |
Scamper | 8 ft/sec | 5.5 mph |
Run | 13 ft/sec | 9 mph |
Charge | 16 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Claw @ A = 10ML %, DAM = d12, Reach = 0 to 2: Infect with Weregorilla Lycanthropy if DAM >= 1 caused with BTS 50 + 5ML% (Co) (a st has to be made each time damage is taken)
Bite @ A = 8ML %, DAM = 2d8, Reach = 0 to 1: Infect with Weregorilla Lycanthropy if DAM >= 1 caused with BTS 50 + 5ML% (Co) (a st has to be made each time damage is taken)
Big Guy's Weapon @ A = 10ML , DAM & Reach as per Weapons Table with +(ML/2) FRU to DAM
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 30 |
01 to 15 |
n/a |
Arms (*2) |
91 to 120 |
16 to 45 |
n/a |
Chest |
61 to 90 |
46 to 90 |
01 to 10 |
Abdomen |
n/a |
91 to 120 |
11 to 30 |
Hind Legs (*2) | n/a | 121 to 150 | 61 to 80 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
2 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 2 |
Front Legs |
4 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 4 |
Chest |
2 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 2 |
Abdomen |
2 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 2 |
Hind Legs | 4 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 4 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Arms (each)
|
25% | Co check vs Arm Crippled |
50% | Arm Crippled, Co check vs Arm Severed | |
75% | Arm Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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