Monster Specification

Owl Bears

Owl Bears

Typical Monster Level ("ML"): 4 to 10

Typical Number Encountered: 2d4

Usual Alignment(s): E/N, N/N, N/C, E/C

Description: large bears with the heads and claws of owls

Habitat: Dungeons, Green Areas, Wilderness Areas, Chaos

Language: none

Chars: Co 4d8, Wp 3d6

Movement: on 2 / 4 legs

Rate Melee Travelling
Walk 3 / 4 ft/sec 2 / 2.5 mph
Scamper 6 / 8 ft/sec 4 / 5.5 mph
Lope 12 / 16 ft/sec 8 / 11 mph
Charge n/a / 20 ft/sec n/a

Do not swim, but are excellent at climbing trees.

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claw @ A = 10AL %, DAM = d12, and may then go for:

Bite @ A = 8AL %, DAM = 2d6

HitLoc Table:

HitLoc Area

Front

Side / Erect

Rear

Head

01 to 20

01 to 15

n/a

Front Legs (*2)

21 to 55

16 to 50

n/a

Chest

56 to 90

51 to 90

n/a

Abdomen

n/a

91 to 115

01 to 30

Hind Legs (*2) n/a 116 to 150 31 to 65

Owl Bears will often fight on two legs, for which use the Erect aspect.

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

3 3 0 2 0 2 2 2 4 4

Front Legs

4 2 3 3 3 3 3 2 4 4

Chest

3 3 3 3 3 3 3 3 3 3

Abdomen

3 3 3 3 2 3 3 3 3 3
Hind Legs 4 4 2 3 3 3 3 3 2 4

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

20% Unconscious, Co check vs Death
40% Decapitation, Death

Front Legs (each)

 

 

25% Co check vs Leg Crippled
50% Arm Crippled, Co check vs Leg Severed
75% Leg Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. Nocturnal, but may be encountered by day.
  2. May walk on 2 or 4 legs.  Will usually attack on 2 legs and travel on 4.
  3. Unlike Bears, are not over protective of their cubs and do not carry the Werebear Lycanthropy virus.
  4. Have a 50% chance of counting as Bears for the purposes of Bear Cultist Spells or as Owls for the purposes of Owl Cultist Spells.  Spells such as Summon Bears / Owls will always select proper Bears / Owls in preference to Owl Bears.

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