Typical Monster Level ("ML"): 6 to 11
Typical Number Encountered: 1
Usual Alignment(s): E/N, E/C
Description: a shadowy, amorphous creature that can adapt its form to match that of the prey it is shadowing. Moves on 4 legs and changes to a humanoid shape when shadowing People. When it attacks, it reverts to a black or dark grey ape-like creature with horns, fangs and claws.
Habitat: Shadowy Places (LI 1 to -2) in Dungeons, Wilderness Areas, Chaos, Dreams (especially the Shadowlands), Madness
Language: none
Chars: Co 3d8, Wp 3d8
Movement:
Rate | Melee | Travelling |
Walk | 3 ft/sec | 2 mph |
Scamper | 6 ft/sec | 4 mph |
Lope | 10 ft/sec | 7 mph |
Bound | 15 ft/sec | n/a |
Carrying Capacity: 500ML wt pts (may only be ridden by Assassins of the Society of Shadows)
Fighter Abilities:
ML/3 (FRU) AMR D = 35 + (5ML) % RD = 15 + (5ML) % 5 + (5ML) HP
NB The above figures for D & RD include +10% for the Displacing Effect. This applies against sight-targeted attacks (usually the case in Melee) only, and the +10% applies even when D would otherwise be 0 (e.g. against certain Thievish attacks).
Attack Modes:
Claw @ A = 12ML %, DAM = (d8+(ML/2, FRD)) + Drains 1 St, Reach 1 to 4
(Bite @ A = 10L %, DAM = (2d6+(ML/2, FRD)) + Drains 2 St, Reach 0 to 2
If an Attack penetrates ADS (would do >= 1 DAM), target is drained 1 or Strength (as above. Each 1 St drained restores 3HP DAM taken by the Shadow Beast (it cannot increase beyond its original HP). The St drain to the target is permanent (but may be restored by a Clerical Restoration Spell), and has an immediate effect on Ft ability, encumbrance, etc. A target drained to St 0 collapses lifelessly and his heart stops. He will lose consciousness and die in d6 secs, unless action is taken to save him. He can only Cast Thought Spells.
HitLoc Table:
HitLoc Area |
Front |
Side/Rear |
Head |
01 to 20 |
01 to 20 |
Arms (*2) |
21 to 50 |
21 to 50 |
Chest |
51 to 80 |
51 to 80 |
Abdomen |
91 to 100 |
91 to 100 |
Legs (*2) | 101 to 125 | 101 to 125 |
Tail |
n/a |
125 to 150 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 3 | 2 | 2 | 0 | 0 | 2 | 2 | 3 | 4 |
Arms |
4 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 4 | 4 |
Chest |
3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
Abdomen |
3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
Legs | 4 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 4 |
Tail |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Arms (*2) | 20% | Co check vs Leg Crippled |
40% | Leg Crippled, Co check vs Leg Severed | |
600% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 20% | Co check vs Tail Crippled |
40% | Tail Crippled, Co check vs Tail Severed | |
60% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People, but they bleed a black, shadowy substance which evaporates to become part of the shadows (and is first to be restored when they drain St).
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
Back to Monsters index
Back to Encounters index