Potion: Invisibility

Materials

Ground hoof of a Centaur (one hoof makes one Potion)

Guideline Purchasing Price: 50GP

Spell

Elementalist Invisibility with a Throw giving a minimum of 25 (for 10 Action Points)

Guideline Purchasing Price: 15GP + 5GP per 5AP achieved in excess of 10

Effect

  1. May be taken by a Being or applied to an object.
  2. Makes taker and (if a Being) his possessions within his aura Invisible with 10-15 Action Points ("AP"), dependent on T achieved on original Spell (roll d6 +9 for standard Invisibilty Potions), for Duration.  For visual purposes only, the effect is as if he were not there.  Light will appear to shine through him.  He does not cast a shadow, but will leave tracks.
  3. Thievish Detect Hiding and Detect Man-to-Man (using Sg) or Truesight Activities will not enable an Invisible Being or object to be seen, as there is no image to be seen.  This is in contrast with Chameleon effects, which blend the target in with its surroundings.  Illusionist Sight Spells (e.g. See Invisible) may enable an Invisible Being or object to be seen, as they override Illusionist Sg effects.
  4. Chameleon and Invisibility effects both apply at once (as they work differently).  This could be useful against e.g. See Invisible.  An Invisible and Chameleoned taker expends Action Points for activities as normal.
  5. The effect ends when the Duration (non-Extendable) of 9 + d6 min (i.e. 10-15 min) expires or when remaining AP = 0.  AP are expended as follows:

For objects, being thrown counts as a Violent Action, and being moved incurs AP at the appropriate movement rate.