Potion: Invisibility
Materials
Ground hoof of a Centaur (one hoof makes one Potion)
Guideline
Purchasing Price: 50GP
Spell
Elementalist Invisibility with a Throw giving
a minimum of 25 (for 10 Action Points)
Guideline
Purchasing Price: 15GP + 5GP per 5AP achieved in excess of 10
Effect
- May be taken by a Being or applied to an
object.
- Makes taker and (if a Being) his possessions within his aura Invisible
with 10-15 Action Points ("AP"), dependent on T achieved
on original Spell (roll d6 +9 for standard Invisibilty Potions), for Duration. For visual purposes only, the effect is as if he were
not there. Light will appear to shine through him. He does
not cast a shadow, but will leave tracks.
- Thievish Detect
Hiding and Detect Man-to-Man (using
Sg) or Truesight Activities will not enable an
Invisible Being or object to be seen, as there is no image to be seen. This is
in contrast with Chameleon effects, which
blend the target in with its surroundings. Illusionist Sight Spells
(e.g. See Invisible) may enable
an Invisible Being or object to be seen, as they override Illusionist Sg effects.
- Chameleon and Invisibility effects both apply at once
(as they work differently). This could be useful against e.g. See
Invisible. An Invisible and Chameleoned taker expends Action Points for activities as normal.
- The effect ends when the Duration
(non-Extendable) of 9 + d6 min (i.e. 10-15 min) expires or when remaining AP =
0. AP are expended as follows:
- Violent Actions (e.g. Spell Cast, Fighting Attack, Parry, Shield or
Dodge): -6AP
- Walk: -1AP/min
- March: -1AP/36 sec
- Double / Run: -1AP/18 sec
- Charge / Sprint: -1AP/6 sec
For objects, being thrown counts as a Violent Action, and being moved
incurs AP at the appropriate movement rate.