5. Hibernate / Play Dead
Ursine Cycle
BTS: 33% (At)
ULT: 40 hours
Materials: some bedding materials / none
Actions: yawn and stretch / pretend to die
Effect of Throw:
1 to 14 No Effect
³ 15 Hide Life if (Effective T
of Incoming Spell) ≤ (T of Hibernate)
Duration: t Cds -
t (may specify maximum when Casting, which may be in
lesser units of time than Cds)
Range: d ft -(4+d)
If cast on self, there is no
Range minus. If cast on others, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Notes:
- Cast on a single Target living body. Caster specifies when
Casting whether Hibernate or Play Dead is being Cast (as a no cost
Variable Parameter).
- Hibernate makes Target lose all
bodily and some mental function for Duration and appear to be asleep.
He will
breathe and have a pulse, but otherwise is in Suspended
Animation. He needs air, but not need food, water or
air to survive whilst in Hibernation and does not
urinate or excrete. He cannot Cast thought or reflex Spells,
but may Dream or wander the Realm of Madness (if he was Mad before his Animation was
Suspended or enters it via Dreams).
- Play Dead makes Target lose all
bodily and mental function for Duration and appear to be dead. He will
be in Suspended
Animation and will not
breathe or have a pulse. He does not need food, water or
air to survive whilst Playing Dead and does not
urinate or excrete. He cannot Cast thought or reflex Spells,
Dream or wander the Realm of Madness (but may be found Playing Dead in Dreams or Madness if he was there before his Animation was
Suspended).
- Target cannot be targeted or
affected by Spells or Effects that only affect living Beings unless they
have an Effective Throw that is greater than that achieved on the Hibernate.
The Spell is also effective against the Detect
Life ability of Undead.
- For Dr and El Spells Effective Throw will normally equal the final Throw, but Detect
Life Spells or Effects may give a higher Effective Throw. For
Cl Spells Effective Throw = T/5. The Effective T of Potions is
that of the Spell Cast in creating them. The Effective Throw of
the Detect Life ability of Undead is (10 + 3UL).
- Thievish Spot Details
will not detect signs of life (such as breathing or a pulse) on Target.
- Target's D and RD are 0 (subject to Spells and
Effects that modify D and RD and do not require him to be dodging) and
he takes Damage normally (and will Bleed and can die from it, but feels
no pain if Playing Dead).
- Target cannot come out of Hibernation / Playing Dead at will, but will do so
if the Hibernate / Play Dead is Dispelled.
- Hibernate / Play Dead is a Hide Life
Effect. Incoming Spells that
only affect living Beings will not
affect Target even if their Casters know that he is actually alive,
unless they have successfully Detected Life
on him after all Hide Life effects currently affecting him had come into
effect.