4. See through [Specific Animals]' Eyes    Yribt Cycle of the Beastmasters

4. Hear via Bats' Ears    Nightwing Cycle

4. Smell via Bears' Noses    Ursine Cycle / Smell via Pigs' Snouts    Porcine Cycle

5. See through Animals' Eyes    Ranian Cycle

5. See via Trees    Sered Cycle of the Tree People

BTS: no ST

ULT: 32 hours (L4 Spell) / 40 hours (L5 Spells)

Materials: a mirror or other reflective surface (e.g. a pool of water) or a crystal ball

Actions: pass palm of hand over Materials

L4 Spell L5 Spells
1 to 13 No Effect 1 to 14 No Effect
³ 14 Scrying Range: (T-13) miles ³ 15 Scrying Range: (T-14) miles

Duration:    t hrs    - t(t-1)/2

Casting Range:    30d ft    -d(d-1)/2

Notes:

  1. Allows the Caster to scrye through the eyes of a Target Animal, which must be within Casting Range when Cast, but may then move away up to Scrying Range from Caster.  If Target moves beyond Scrying Range of Caster (or vice-versa) or Duration expires, the scrying effect ends.
  2. Whilst Caster lightly concentrates, what Target Animal sees through its eyes is shown in Materials to all who can see Materials.  The picture is subject to limitations of the Target Animal's vision.  E.g. if Target Animal is an eagle, the picture has excellent resolution, if a mole, it is very poor.  If Target Animal "sees" with other Senses, the results are not shown in picture (e.g. a bat "seeing" by echolocation).  Animals may not always look at what Caster wishes to see, being usually focused on finding food or mates.
  3. Those viewing may attempt Thievish Observation Activities through the scrying, but may not Cast Spells through it (though it may be used to target where line of sight is required and Target is otherwise within Range of Caster; e.g. to Cast through a wall by sending an Animal round to give a line of sight).
  4. If Materials are portable, Caster may move with them so long as he keeps them within Casting Range.
  5. Does not give the Caster control of Target Animal, but can usefully be combined with Summon Spells and Speak with Animals.  Some Animals may need to be offered rewards, usually in the form of food.
  6. See through [Specific Animals]' Eyes only works on Target Animals of the [Specific Animal] Species.
  7. Hear via Bats' Ears only works on Bats and produces visual representations of soundscapes, using echolocation from Target Bat.  The sounds are also heard, but even Bat Cultists need practice to comprehend the sounds alone.
  8. Smell via Bears' Noses only works on Bears and produces scents rather than visions (Bears have an acute sense of smell).  The scents are increased so People can smell them and emanate from the Materials, which also produce a visual representation of the scents as a Bear would understand them.  Non-Bear Cultists will need practice to comprehend such visual representations.
  9. Smell via Pigs' Snouts only works on Pigs and produces scents rather than visions (Pigs have an acute sense of smell).  The scents are increased so People can smell them and emanate from the Materials, which also produce a visual representation of the scents as a Pig would understand them.  Non-Boar Cultists will need practice to comprehend such visual representations.
  10. See via Trees allows Caster to scrye from out of the trunk of a Target Tree within Scrying Range in the same Forest from which he has previously have instressed at least 10IP (as for Transport via Plants / Trees).  If less than 10IP have been instressed, ratio T by (IP instressed)/10.  If the Target Tree was last instressed before the Caster bound (finished learning) See via Trees, he takes -10 (-1 per 1/10 LT outstanding). There is also a penalty of -1 per year since Target Tree was last instressed from.  There is no limit to the number of potential Target Trees which can be remembered in this way.  The picture is as seen by a person, and the viewing point may be moved about Target Tree by Caster using light concentration.
  11. Can also be used (either way) between an Animal / Tree in the Real and an Animal / Tree of the same Species in the Dream Kingdom of that Species which is within Scrying Range of the Real Animal / Tree's Dream form in the Kingdom (though distance is mutable in the Tree Kingdom), subject to a Ratio of 2/3 Throw for Casting Spells between the Planes.  Casting Range is measured to the Animal / Tree in the same Plane as Caster (and Caster must stay within Casting Range of it or the effect will terminate).