7. Transmute Metal to Wood / Wood to Metal

NB This is one Spell, which may be Cast to make either transmutation

Druid Cycle

BTS: (Magic Items only) = 74% (Wp) -5% per plus given by the Magic Item (e.g. a Sword with +1 (5%) to A, +1 (5%) to P and +1 to DAM would get -15% to BTS and a suit of Platemail with +1 to ADS would get -5% to BTS)

ULT: 56 hours

Materials: something wooden (Metal to Wood) or metallic (Wood to Metal)

Actions: brandish Materials at Radius

Effect of Throw:

1 to 16 No Effect

³ 17    Transmute from / to 100(T-12) wt pts of metal

Duration:    t hrs    - t(t-1)/2

Range:    30d ft    -d(d-1)/2

Radius:    10r ft    -r(r-1)/2

Metal into which Transmuted (Wood to Metal only):

Wood into which Transmuted (Metal to Wood only):

Notes:

  1. Turns up to wt pts of metal into wood / wood into up to wt pts of metal within Radius for Duration.  Does not affect living wood, but may be used on outside of bark to protect trees in appropriate cases.
  2. Beings wearing metal armour or carrying metal / wooden weapons do not get a ST against the effect.  Magic items do get a ST against being transmuted (and remain Magic Items with their bonuses whilst in transmuted form).
  3. If T gives insufficient wt pts of metal to transmute all metal / wood within Radius, the lightest items are selected first (or randomly between items of equal weight) until all the wt pts given by T are used up.  Any items not selected or for which there are insufficient wt pts remaining are not transmuted at all.  Individual pieces of armour count as separate items for the purpose of deciding which items are transmuted.
  4. Radius is determined on Spell taking effect.  Items caught within Radius are then transmuted for Duration, even if leave Radius.
  5. Wooden armour has ADS 1 all over (except where the metal armour had ADS 0) plus any Magic Armour bonuses and consequently will Shatter more easily (using the Armour Shattering rules).  Only the HitLoc Area taking the blow will Shatter.
  6. Wooden versions of metal weapons roll 1 on all Damage dice and will also Shatter more easily (using the Weapon Shattering rules and treating their normal max. Dam. as 1 per die).
  7. Metal transmuted into wood is not effective as Druidic Media but may be used to store Media Pluses for Duration where applicable.
  8. Strengthen Wood and Strengthen Metal effects do not carry over into the transmuted form, but will apply again on transmuting back.