* Restricted Information: Keragund only

Druidic Spell List of the Keragund Cult

Key to Cycles:

Level Name Cycle
     
Any Counterspell D
Any Extendable Counterspell D
1

Detect Organisms

O
 

Identify Organisms

O
  Locate Druidic Media S / Y
  Detect Animals Y
  Faerie Fire R L
  Flash R L
  Locate Water Source R
Pass through Debris R
  Predict Weather R
  Detect Magic D
  Detect Poison D
  Detect Pits & Traps D
     
2 Commune with Organisms O
Cure Disease O
Detect Vegetables S
Identify Animals Y
  Locate Animals Y
  Web Y
  Dust Cloud R
Heat Metal R
  Hold Portal R / S @ L3
  Produce Flame R
  Purify Water R
  Radiation R L
3 Cause Disease O
Hold Organism O
Locate Vegetables S
Warp Wood S
Speak with Animals Y
  Call Lightning R
  Create Water R
Knock R / S @ L4
Pass Wall R
  Prot. vs. Fire R
  Water Breathing R
  Witch Wind R
  Follow Tracks D
  Heal Wounds D
  Locate Natural Place D
  Neutralise Poison D
     
3

Organic Command

O

   

Anti-Organism Shell

O

Grow Organisms

O

Talk via Organisms

O

Hold Vegetable S
Vegetable Growth S
Hold Animal Y
  Insect Plague Y
  Summon Bird Y
  Summon Mammal Y
  Control Temperature R
  Extinguish R
  Pass Fire R
  Organism Door R
  Produce Fire R
  Prot. vs. Lightning R
Strengthen Metal R
Transmute Rock to Mud R
  Dispel Magic D
4 Sered Command S
     
5

Shapechange to Organism

O

  Summon Organism

O

Anti-Vegetable Shell S
Summon Reptile Y
Excavate R
  Control Winds R
  Hallucinatory Organism R
Hide in Rock D
  See through Animals' Eyes R
  Wall of Fire R
Stones to Scarabs D
  X-Ray Vision D L
 
5 Yribt Command Y
     
6 Creeping Mould O
Turn Wood S
Animal Growth Y
  Anti-Animal Shell Y
Animate Rock D
Collapse Tunnel R
Summon Earth Elemental R
  Summon Fire Elemental R
  Transport via Organisms R
  Weather Summoning R
  Feeblemind D
  Regrowth D
  Shapechange to Animals D
     
@ Drl 6 Shapechange to Organisms Power
     
7 Earthquake R
Fire Storm R
  Natural Portal R
  Confusion D
  Transmute Metal to Wood D
  Turn People into Organisms
     
7 Ranian Command R
     
8 Summon Air Elemental R
  Summon Water Elemental R
  Anti-Magic Shell D
     
9 Natural Gateway R
     
9 Druid Command D
     
10 Naturalise Place D

For individual Spell Specifications, follow the above links.  Where links are to equivalent standard Spells, they may need adjustment to Level / description.

Back to Druidic Spell Lists index

Back to Druid System

Back to the lore of the Keragund