Elementalist Spell Specification

Class: Planist

6. Dimension Jump

BTS: 60% (At)

ULT: 150 hours

Materials: a staff

Actions: Passengers hold hands with Caster / each other, Caster points staff at target location, and then taps its end on the ground.

Effect of Throw:

12 to 21    Insanity

22 to 25    Disorientated 10/6/3/1 sec

26 to 30    No Effect

31 to 32    Max. Distance ("D") = (T-30) miles

33 to 36    Max. Distance ("D") = 2(T-31) miles

>=37        Max. Distance ("D") = 5(T-34) miles

Disorientation Time: 5 seconds.    To reduce by t sec: -2(5-t) (min 0 sec)

Passengers: N living passengers -2N (in addition to Caster - must hold hands)

Weight Carried: 1000w weight points -(w-1)  (excluding body weight of Caster and Passengers)

Notes:

  1. The Spell transports the Caster and Passengers to a target location visible to the Caster or if the target location is further away than D, to a point D miles away in the direction of target location, adjusted for the curvature of the World.
  2. The target location may not be specified as "x miles in that direction".  If a specific target location is not identified, then the Spell fails.  Dimension Jumping into the air can therefore be difficult, due to the lack of landmarks.
  3. The precision of defining the target location depends on the caster's vision. For example, if jumping to the face of a mountain, if the mountain can only be seen indistinctly, the arrival point will be somewhere at the Elemental's discretion within the area focussed on. If a particular rock can be seen and focused on, the Caster will arrive standing on that rock.
  4. The location and all points along the line of sight from the Caster to the location must be visible to the Caster at casting time. Due to this limitation, the Spell does not allow transportation through physical obstacles, unless they are partially transparent, nor to locations seen only through magical means (e.g. Scry, Television, See through Animals' Eyes).
  5. It is permissible to look at and focus on locations beyond any possible range (e.g. the stars, Mount Anar) in which case one simply goes D miles in that direction.  In the Underworld the curvature adjustment prevents the Caster appearing in the air in such a case.
  6. The Caster and Passengers appear facing the same way as they were when Casting.
  7. The Caster and Passengers appear with the same velocity and vector (if any) as they had on casting the Spell.
  8. The Caster must always Dimension Jump himself.  If he saves, the Dimension Jump fails for all Passengers.
  9. The Spell only transports within the same Plane, unless the Caster has a Planewalk effect or Power (in which case the usual 2/3 ratio for casting between the Planes applies: see "Casting Spells between the Planes" in the General Magic-Using System).
  10. If the Caster would partly appear in the same location as a physical obstacle, the Spell fails. If a Passenger would partly appear in the same location as a physical obstacle, he and any other Passengers holding hands with the Caster only via him are not transported.
  11. Disorientation Time applies to all Beings transported.  Whilst disorientated they are unable to perceive their surroundings, take any actions or Cast any Spells.  They have D & RD = 0, and defensive ThL 0, but may make saving throws normally.  If standing, they will remain on their feet.  IST is recovered normally during disorientation time.

See also the FAQ for Planist Spells