Elementalist Spell Specification
Class: Planist
6. Dimension Jump
BTS: 60% (At)
ULT: 150 hours
Materials: a staff
Actions: Passengers hold hands with Caster / each other, Caster points
staff
at target location, and then taps its end on the ground.
Effect of Throw:
12 to 21 Insanity
22 to 25 Disorientated 10/6/3/1 sec
26 to 30 No Effect
31 to 32 Max. Distance ("D") = (T-30) miles
33 to 36 Max. Distance ("D") = 2(T-31) miles
>=37 Max. Distance ("D") = 5(T-34) miles
Disorientation Time: 5
seconds. To reduce by t sec: -2(5-t) (min 0 sec)
Passengers: N living passengers -2N (in addition to Caster
- must hold hands)
Weight Carried: 1000w weight points -(w-1) (excluding body
weight of Caster and Passengers)
Notes:
- The Spell transports the Caster and Passengers to a target location
visible to the Caster or if
the target location is further away than D, to a point D miles away in the
direction of target location, adjusted for the curvature of the World.
- The
target location may not be specified as "x miles in that direction". If
a specific target location is not identified, then the Spell fails.
Dimension Jumping into the air can therefore be difficult, due to the lack of
landmarks.
- The precision of defining the target location depends on the caster's
vision. For example, if jumping to the face of a mountain, if the mountain can
only be seen indistinctly, the arrival point will be somewhere at the
Elemental's discretion within the area focussed on. If a particular rock can
be seen and focused on, the Caster will arrive standing on that rock.
- The location and all points
along the line of sight from the Caster to the location must
be visible to the Caster at casting time. Due to this limitation, the Spell
does not allow transportation through physical obstacles, unless they are
partially transparent, nor to locations seen only through magical means (e.g.
Scry, Television,
See through Animals' Eyes).
- It is permissible to look at and focus on locations beyond any possible
range (e.g. the stars, Mount Anar) in which case one simply goes D miles in that
direction. In the Underworld the curvature adjustment prevents the
Caster appearing in the air in such a case.
- The Caster and Passengers appear facing the same way as they were when
Casting.
- The Caster and Passengers appear with the same velocity and vector
(if any) as they had on casting the Spell.
- The Caster must always Dimension Jump himself. If he saves, the
Dimension Jump fails for all Passengers.
- The Spell only transports within the same Plane, unless the Caster has a
Planewalk effect or Power (in which case the usual 2/3 ratio for casting
between the Planes applies: see "Casting Spells between the Planes" in
the General Magic-Using System).
- If the Caster would partly appear in the same location as a physical
obstacle, the Spell fails. If a Passenger would partly appear in the same
location as a physical obstacle, he and any other Passengers holding hands
with the Caster only via him are not transported.
- Disorientation Time applies to all Beings
transported. Whilst disorientated they are unable to perceive their
surroundings, take any actions or Cast any Spells. They have D & RD
= 0, and defensive ThL 0, but may make saving throws normally. If
standing, they will remain on their feet. IST is recovered normally
during disorientation time.
See also the FAQ for Planist
Spells