Elementalist Spell Specification
    
    Class: Enchanter 
    
    3. Hide Life (Radius)
    
    BTS: 30% (At)
    
    ULT: 80 hours
    
    Materials: something dead (which was once alive)
    
    Actions: gesture
    towards Radius with Materials
    
    Effect of Throw:
    
    -1 to 8 Insanity
    
    9 to 11 All living bodies in Radius go into Suspended Animation for Duration, losing all
    bodily and mental function and appearing to be dead (except to Spot
    Details with DL -1 to +1 and to Spells
    targeting living Beings)
    
    12 to 15 No Effect
    
    ³   16  Hide Life if (Effective T
    of Incoming Spell) ≤ (T of Hide
    Life) and with Thievish DL vs Spot
    Details = (T-15)/3 FRD
    
    Range: 20d ft -d(d-1)/2
    Cast on object or Target Living Corporeal Being: -4 (moves with
    object or Being)
    Radius: 10r ft -r(r-1)/2
    
    Notes:
    
      - Cast on a Radius and affects Target living bodies only within Radius,
        who may make sts.
 
      - If Cast on a Target Living Corporeal Being he only gets only one st
        against the Radius being centred on him and the Hide Life Effect. 
        If he makes the st, the Spell has no effect upon anyone.
 
      - Hide Life makes a Target appear to be dead.  Physically he will not
        appear to  be breathing or to have a pulse, though if he moves or
        talks he may be taken to be Undead.  He cannot be targeted or
        affected by Spells or Effects that only affect living Beings unless they
        have an Effective Throw that is greater than that achieved on the Hide
        Life.  The Spell is also effective against the Detect
        Life ability of Undead.
 
      - For El and Dr Spells Effective Throw will normally equal the final Throw, but Detect
        Life Spells or Effects may give a higher Effective Throw.  For
        Cl Spells Effective Throw = T/5.  The Effective T of Potions is
        that of the Spell Cast in creating them.  The Effective Throw of
        the Detect Life ability of Undead is (10 + 3UL).
 
      - If  a Target wishes to play dead he
        will need to keep very still, as Hide Life does not assist with
        this.  Spot Details may be
        used to detect signs of life (breathing or a pulse) on Target, but
        subject to a Thievish DL given by the Throw on Hide Life.
 
      - Incoming Spells that
        only affect living Beings and have Effective T < T of Hide Life will
        not affect a Target even if their Casters know that he is actually
        alive, unless they have successfully Detected
        Life on him after all Hide Life effects currently affecting him had
        come into effect.  This does not apply to Spells Cast by a Target
        on himself, but does apply to Potions applied by him to himself.
 
      -  If not Cast on an object or Being,
        Caster may move the Radius using light
        concentration.  If an affected Target leaves the Radius, the
        Hide Life Effect ceases to apply to him.  If new living bodies
        enter the Radius during Duration (or previously affected ones return),
        they become affected by the Hide Life (unless they make a st).