Elementalist Spell Specification

Class: Enchanter

3. Hide Life (Radius)

BTS: 30% (At)

ULT: 80 hours

Materials: something dead (which was once alive)

Actions: gesture towards Radius with Materials

Effect of Throw:

-1 to 8 Insanity

9 to 11 All living bodies in Radius go into Suspended Animation for Duration, losing all bodily and mental function and appearing to be dead (except to Spot Details with DL -1 to +1 and to Spells targeting living Beings)

12 to 15 No Effect

³ 16 Hide Life if (Effective T of Incoming Spell) ≤ (T of Hide Life) and with Thievish DL vs Spot Details = (T-15)/3 FRD

Range: 20d ft -d(d-1)/2

Cast on object or Target Living Corporeal Being: -4 (moves with object or Being)

Radius: 10r ft -r(r-1)/2

Notes:

  1. Cast on a Radius and affects Target living bodies only within Radius, who may make sts.
  2. If Cast on a Target Living Corporeal Being he only gets only one st against the Radius being centred on him and the Hide Life Effect.  If he makes the st, the Spell has no effect upon anyone.
  3. Hide Life makes a Target appear to be dead.  Physically he will not appear to  be breathing or to have a pulse, though if he moves or talks he may be taken to be Undead.  He cannot be targeted or affected by Spells or Effects that only affect living Beings unless they have an Effective Throw that is greater than that achieved on the Hide Life.  The Spell is also effective against the Detect Life ability of Undead.
  4. For El and Dr Spells Effective Throw will normally equal the final Throw, but Detect Life Spells or Effects may give a higher Effective Throw.  For Cl Spells Effective Throw = T/5.  The Effective T of Potions is that of the Spell Cast in creating them.  The Effective Throw of the Detect Life ability of Undead is (10 + 3UL).
  5. If  a Target wishes to play dead he will need to keep very still, as Hide Life does not assist with this.  Spot Details may be used to detect signs of life (breathing or a pulse) on Target, but subject to a Thievish DL given by the Throw on Hide Life.
  6. Incoming Spells that only affect living Beings and have Effective T < T of Hide Life will not affect a Target even if their Casters know that he is actually alive, unless they have successfully Detected Life on him after all Hide Life effects currently affecting him had come into effect.  This does not apply to Spells Cast by a Target on himself, but does apply to Potions applied by him to himself.
  7. If not Cast on an object or Being, Caster may move the Radius using light concentration.  If an affected Target leaves the Radius, the Hide Life Effect ceases to apply to him.  If new living bodies enter the Radius during Duration (or previously affected ones return), they become affected by the Hide Life (unless they make a st).