Elementalist Spell Specification

Class: Charmer

3. Hypnotism

Charm Domination Spell: requires Domination to be achieved over a Charm Link by a Charmer Wp Battle

BTS: n/a

ULT: 120 hours

Materials: none / a mirror or other reflective surface if Cast on self

Actions: stare deep into Target's eyes

Effect of Throw:

-1 to 8 Insanity

9 to 11 Create 3 to 1 random Hypnotic Suggestions

12 to 15 No Effect

³ 16 Create Hypnotic Suggestions of strength = T

Range: 10d ft -d(d-1)/2

Success establishes a Charm Link from Caster to Target and initiates a Wp Battle, with the Caster attacking at:

    (Caster's Wp) - ((Target's Wp)+((SL squared)/25)+(SL))

and the Target attacking at:

    (Target's Wp) - (Caster's Wp)

Alternatively, the Caster may first Cast Charm Person (or its equivalent for another type of Target Being), use its M (improved by his Experience pluses on the Spell) to achieve Domination, then Cast this Spell.  The Wp Battle is suspended as between Caster and Target whilst a Charm Domination Spell (such as this Spell) is being Cast, thus protecting the Caster from being Backcharmed.  See the General Notes for Charmer Spells for further details.

Duration: the Charm Link lasts whilst the winner of the Wp Battle maintains a line of sight within Range and heavy concentration. The line of sight is not broken by something passing across it, unless the target's body is totally obscured.

Notes:

  1. A Hypnotic Suggestion is triggered upon a specified event (as perceived by the Target's mind).  It may be either positive (obliging the Target to do something) or negative (prohibiting the Target from doing something).  Suggestions are construed literally by the DM against the Caster - so keep them simple!
  2. The Suggestion has a Duration of X min, set by the Caster on establishing it.  If X > T, X = T.
  3. The Target gets a st against obeying the Hypnotic Suggestion at BTS = 3T% (Wp).
  4. Hypnotic Suggestions may also be linked to other Charmer effects.  For example the effects of a Mental Block, Erase Memory, or even a Madness or Memory Jar may be suspended until the Hypnotic Suggestion is triggered.  To achieve this the Hypnotic Suggestion is first established, and then the Spell to be suspended is Cast.  Note that Casting this Spell will only suspend the Wp Battle if it is a Charm Domination Spell.  If the Target makes his st, this Spell has no effect.
  5. The Spell may  be used to create multiple Hypnotic Suggestions during its Duration, but its T decays by X for each Suggestion created.  Once T < 16, the Duration of the Spell ends.
  6. It will take some time to establish each Hypnotic Suggestion, especially if complicated trigger conditions or effects are specified.  This can typically take between 30 sec and 5 min.
  7. Suggestions decay in strength at -1 to T per month since they were created.  Spell effects suspended behind Suggestions decay at the same rate until they are triggered.
  8. See the General Notes for Charmer Spells for further details.