Thievish Activity Specification

* Restricted: Assassins, Snake Cultists, Reptiles and Reptilain Monsters only

Far Taste ("FT")

OBS

Relevant Chars: Hr / Tc

Succeeds on: 15%

Enables Thief to smell distant Beings by putting their tongue in the air.  Will only sense Beings to which there is a line of taste through the air.

T Effect
>= 16 Failure: nothing tasted
-9 to 15 Scent tasted, cannot distinguish direction
-34 to -10 Scent tasted, can distinguish direction only
-49 to 25 Scent tasted, can distinguish general numbers and direction
<= -50 Scent tasted, can distinguish approximate numbers and direction

Difficulty Levels:

Difficulty Levels:

1.    Number of Beings leaving scent (Strategic only):

OR Number of Beings in area, other than Thief (Tactical only):

2.    Type of Beings being Tasted:

3.    Environment:

4.    Population density of environment (Strategic only):

6.    Weather:

7.    Distance to Quarry (Tactical only): DL1 per 10Wft, where W = Windspeed on Beaufort Scale if downwind of Quarry, or 1 / Windspeed on Beaufort Scale if upwind of Quarry.

8.   ThL of Quarry (FRD to one decimal place: e.g for ThL 3.3333 DL is 3.3, giving +33% to T).  Note that  Hide in Shadows and Move Silently are also irrelevant to being Scented.  However Ths may use Mask Smell to increase DL of Scenting them.


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