Typical Demon Level ("DL"): 6 to 12
Typical Number Encountered: d6
Alignment(s): E/C
Description: a variety of horrific forms, but usually with pumpkin haeads which glow with an eerie light of LI+1. May be mistaken for Bugbears, of which They are a Demonic form, and Madmen may Hallucinate that Bugbears are Jack O'Lanterns.
Habitat: Madness, Nightmare and Temples of YHWRC
Language: Old Speech, Alignment Tongue, Valdrean, Orcish (Hellish dialect)
Chars: Co 4d6 + DL/5 FRU, Wp 4d6 + DL/5 FRU
Movement:
Rate | Melee | Travelling |
Lurch | 4 ft/sec | 2.5 mph |
Stumble | 8 ft/sec | 5 mph |
Caper | 12 ft/sec | 8 mph |
Hurtle | 16 ft/sec | n/a |
Winged Jack O'Lanterns can also Fly at up to 2DL ft/sec
Fighter Abilities:
Attack Modes and Armour are dependent on form, and any one Jack O'Lantern may not have all of the abilities specified below.
DL/3, FRU AMR D = 26 + (6DL) % RD = 6 + (6DL) % 6 + (2DL) HP
May use Tilt Shield @ T = (13-DL)
Attack Modes:
Big Guy's Weapon (e.g. Reaper's Scythe - treat as Pick That Up) @ A = 12DL %, Reach 1 to 3, DAM = as per Weapon + DL/6 FRU
Claws @ A = 12ML %, Reach 0 to 3, DAM = 2d12 + if penetrates Causes Madness by Touch as per Note 3 below. If an Arm is Crippled or Severed, DAM is reduced to 1d12.
Bite @ A = 6ML %, Reach 0 to 1, DAM = 2d12 + DL Poison Levels if DAM > 0 inflicted + if penetrates Causes Madness by Touch as per Note 3 below.
Sting from Tail @ A = 12ML %, Reach 1 to 4, DAM = d12 + DL Poison Levels if DAM > 0 inflicted
or
Spike from Tail @ Range = 160 ft, Rate of Fire = 1 / MR, A = 6ML %, DAM = d6 +1 vs leather, +2 vs chain, +3 vs plate
HitLoc Table: (Wings and Tail are only applicable if the Jack O'Lantern has them)
HitLoc Area |
All Aspects |
Head |
01 to 26 |
Arms / [Wings] (*2) |
27 to 56 |
Chest |
57 to 106 |
Abdomen |
107 to 136 |
Hind Legs (*2) | 137 to 166 |
Tail |
[-14 to 0] |
ADS: DL/3 FRD all over
May wear mismatched bits of Armour.
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Wings (*2) | 30% | Co check vs Wing Crippled |
60% | Wing Crippled (spirals to ground), Co check vs Wing Severed | |
90% | Wing Severed (plummets to ground) | |
Arms (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death |
160% | Death | |
Abdomen | 60% | Co check vs Death/3MR |
120% | Death | |
Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
See Note 9 below re effect of Death results. Does not Bleed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = DL
Other Abilities / Powers / Notes:
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