Demon Specification
Jack O'Lanterns

Typical Demon Level ("DL"): 6 to 12
Typical Number Encountered: d6
Alignment(s): E/C
Description: a variety of horrific forms, but usually with
pumpkin haeads which glow with an eerie light of LI+1. May be mistaken for
Bugbears, of which They are a Demonic
form, and Madmen may Hallucinate that Bugbears are Jack O'Lanterns.
Habitat: Madness, Nightmare and Temples of YHWRC
Language: Old Speech, Alignment Tongue, Valdrean, Orcish
(Hellish dialect)
Chars: Co 4d6 + DL/5 FRU, Wp 4d6 + DL/5 FRU
Movement:
| Rate |
Melee |
Travelling |
| Lurch |
4 ft/sec |
2.5 mph |
| Stumble |
8 ft/sec |
5 mph |
| Caper |
12 ft/sec |
8 mph |
| Hurtle |
16 ft/sec |
n/a |
Winged Jack O'Lanterns can also Fly at up to 2DL ft/sec
Fighter Abilities:
Attack Modes and Armour are dependent on form, and any one Jack O'Lantern may
not have all of the abilities specified below.
DL/3, FRU AMR D = 26 + (6DL) % RD
= 6 + (6DL) % 6 + (2DL) HP
May use Tilt Shield @ T = (13-DL)
Attack Modes:
Big Guy's
Weapon (e.g. Reaper's Scythe - treat as Pick That Up) @ A = 12DL %,
Reach 1 to 3, DAM = as per Weapon + DL/6 FRU
Claws @ A = 12ML %, Reach 0 to 3, DAM = 2d12 + if penetrates Causes Madness by Touch
as per Note 3 below. If an Arm is Crippled or
Severed, DAM is reduced to 1d12.
Bite @ A = 6ML %, Reach 0 to 1, DAM = 2d12 + DL Poison Levels if DAM > 0 inflicted + if penetrates Causes Madness by Touch
as per Note 3 below.
Sting from Tail @ A = 12ML %, Reach 1 to 4, DAM = d12 + DL Poison Levels if DAM > 0 inflicted
or
Spike from Tail @ Range = 160 ft, Rate of Fire = 1 / MR, A =
6ML %, DAM = d6 +1
vs leather, +2 vs chain, +3 vs plate
HitLoc Table: (Wings and Tail are only applicable if the Jack
O'Lantern has them)
|
HitLoc Area
|
All Aspects
|
|
Head
|
01 to 26
|
|
Arms / [Wings] (*2)
|
27 to 56
|
|
Chest
|
57 to 106
|
|
Abdomen
|
107 to 136
|
|
Hind Legs (*2)
|
137 to 166 |
|
Tail
|
[-14 to 0]
|
ADS: DL/3 FRD all over
May wear mismatched bits of Armour.
Effects of Specific Damage:
| Hit Loc Area |
%age HP Damage taken |
Effects |
| Head |
20% |
Unconscious, Co check vs Death |
| |
40% |
Decapitation, Death |
| Wings (*2) |
30% |
Co check vs Wing Crippled |
| |
60% |
Wing Crippled (spirals to ground), Co check vs Wing Severed |
| |
90% |
Wing Severed (plummets to ground) |
| Arms (*2) |
25% |
Co check vs Leg Crippled |
| |
50% |
Leg Crippled, Co check vs Leg Severed |
| |
75% |
Leg Severed |
| Chest |
80% |
Incapacitated, Co check vs Death |
| |
160% |
Death |
| Abdomen |
60% |
Co check vs Death/3MR |
| |
120% |
Death |
| Legs (*2) |
25% |
Co check vs Leg Crippled |
| |
50% |
Leg Crippled, Co check vs Leg Severed |
| |
75% |
Leg Severed |
| Tail |
25% |
Co check vs Tail Crippled |
| |
50% |
Tail Crippled, Co check vs Tail Severed |
| |
75% |
Tail Severed |
See Note 9 below re effect of Death results. Does
not Bleed.
Thievish Abilities:
M on Th Activities:
- HS 24DL% (but DL is affected by its glowing with LI+1), MS 36DL%
- AfB, AfS, AbS 24DL%
- DetH 12DL%, DetMM 12DL%, Hear 12DL%
- ClW 24DL%, Jump 24DL%%
Defensive ThL = DL
Other Abilities / Powers / Notes:
- Jack O' Lanterns are Demonic Servants of YWHRC, E/C Demigod of Madness,
but as the Host of YWHRC has little discipline They roam free, esepcially in
the deeper Levels of Despair. Some may be Bound to serve as Guards for
major Temples of YWHRC or of MORCOR, where They are usually mistaken for
Bugbears by the Sane.
- Seeing them Causes Madness @ BTS 6DL% (Wp).
- Touch Causes Madness @ BTS 6DL% (Wp).
- Establishing Charm Link to them Causes Madness @ BTS 6DL% (Wp)
- Madness caused is Domain of Despair, unless subject is already in another
Domain.
- Invulnerability 3: invulnerable to non-magical and silver attacks,
vulnerable to magical attacks, other beings with Invulnerability 3 are
vulnerable to it. For further details see the Notes
to the Elementalist Invulnerability Spell.
- DL% Magic Resistance: before It takes any Magical Spell or Effect
(whether or not a saving throw needs to be made) roll > Magic Resistance
on d100 or it has no effect. Does not apply to DAM from magic weapons
(but does apply to non-damage effects caused by those weapons). Demon
can waive the Magic Resistance, like choosing not to make a st.
- 66.6% of Them Regenerate @ 1 HP/MR in sec 6 of every MR, including that in which
first take Damage. Only Fire, Acid or Disintegration will prevent
Regeneration. The body Regenerates from the largest surviving piece.
- Walk in Madness: has separate
Madness, Nightmare and Real Forms. Can shapechange at will into another
such form, thus appearing on the appropriate Plane with all possessions (which
may include captured Beings) It is carrying as encumbrance at the equivalent
point on that Plane to that on the Plane It just left. If It suffers a Death
result, only the Form it currently in is killed, and It loses that Form for a
year and a Caeriad, but may continue unaffected in the remaining Forms. If
all Forms are lost, It is really Dead and Its soul goes to the House of Karma
for reincarnation.
- Has a True Name, rendering It liable to be Bound in accordance with the Demon
Summoning system. Reading or speaking the True Name Causes Madness @
BTS 6DL% (Wp). Teleports into the Outer Circle to which It has been
Summoned, unless It is currently being Summoned (in which case the Summoning
is deferred, multiple Summonings queuing in chronological order). On
being Dismissed, Teleports back whence It came. Does not have the
Power to Teleport voluntarily; only in response to Summoning.
- When Bound in Circle must use any of Its Powers or abilities as
ordered.
- When Bound in Triangle must agree in a binding fashion to perform
one service for the Operator, subject to sufficient payment, or must give a
Pact to serve Operator for 1 Cd at any future time upon True Name call,
subject to sufficient payment (usually a soul).
- Do not usually have minions, so do not give Familiars.
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