Demon Specification
Balrogs
![Balrog](../../Photos/Balrog.jpg)
Typical Demon Level ("DL"): 10 to 24
Typical Number Encountered: 1
Alignment(s): E/L, E/N
Description: a black, winged demon, with a flaming body and
armed with a flaming whip and a flaming sword
Habitat: Hell, but may travel Astrally or Ethereally anywhere
in the Overworld, Underworld or Otherworlds
Language: Old Speech, Alignment Tongue, Orcish (Hellish
dialect)
Chars: Co 4d6 + DL/5 FRU, Wp 4d6 + DL/5 FRU
Movement:
Rate |
Melee |
Travelling |
Walk |
4 ft/sec |
2.5 mph |
March |
8 ft/sec |
5 mph |
Run |
12 ft/sec |
8 mph |
Charge |
16 ft/sec |
n/a |
Can also Fly at up to 24 ft/sec = 144 ft/MR = 16 mph
Fighter Abilities:
DL/3, FRU AMR D = 25 + (5DL) % RD
= 5 + (5DL) % 5 + (5DL) HP
Attack Modes:
1/H Great Sword @ A = 10DL %, DAM = 3d6 + DL/5 FRU +1/+2/+1 vs
leather/chain/plate
Flaming Whip @ A = 10DL %, DAM = 4d4 + DL/5 FRU -1/-2/-4 vs
leather/chain/plate + d6 Fire DAM (no st)
HitLoc Table:
HitLoc Area
|
All Aspects
|
Head
|
01 to 15
|
Wings (*2)
|
16 to 50
|
Arms (*2)
|
16 to 45
|
Chest
|
46 to 90
|
Abdomen
|
91 to 120
|
Legs (*2)
|
121 to 150
|
ADS: DL/2 FRD all over
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
Head |
15% |
Unconscious, Co check vs Death |
|
30% |
Decapitation, Death |
Wings (*2) |
30% |
Co check vs Wing Crippled |
|
60% |
Wing Crippled (spirals to ground), Co check vs Wing Severed |
|
90% |
Wing Severed (plummets to ground) |
Arms (*2) |
20% |
Co check vs Arm Crippled |
|
40% |
Arm Crippled, Co check vs Arm Severed |
|
60% |
Arm Severed |
Chest |
80% |
Incapacitated, Co check vs Death |
|
160% |
Death |
Abdomen |
60% |
Co check vs Death/3MR |
|
120% |
Death |
Legs (*2) |
25% |
Co check vs Leg Crippled |
|
50% |
Leg Crippled, Co check vs Leg Severed |
|
75% |
Leg Severed |
See Note 4 below re effect of Death results. Does
not Bleed.
Thievish Abilities:
M on Th Activities: 5DL% on all (including Restricted ones)
Defensive ThL = DL/4, FRU
Other Abilities / Powers / Notes:
- Balrogs are Minor Fire Devils of the Host of
THE BALROG KING.
Although nominally owing ultimate allegiance to LOFIR/WAGREN and to IGNE, They
tend to operate on a freelance / mercenary basis, either for Pacts or on
orders from Their superiors in the hierarchy (which may in turn be either for
Pacts or part of the complex game of Hellish politics). Some Balrogs may
in fact be true Devils operating in Shapechanged
form.
- Cast Spells as Fire Elementalist of ElL = DL/2 & Cleric of ClL
= DL/4, so MUL = 3/4 DL.
- Flaming Body doing DL/3.5 FRD d6 Fire DAM / sec. BTS 80% (Co)
- 100% Fire Resistance, Cold Vulnerable
- Invulnerability 3: invulnerable to non-magical and silver attacks,
vulnerable to magical attacks, other beings with Invulnerability 3 are
vulnerable to it. For further details see the Notes
to the Elementalist Invulnerability Spell.
- 2DL% Magic Resistance: before It takes any Magical Spell or Effect
(whether or not a saving throw needs to be made) roll > Magic Resistance
on d100 or it has no effect. Does not apply to DAM from magic weapons
(but does apply to non-damage effects caused by those weapons). Demon
can waive the Magic Resistance, like choosing not to make a st.
- Regenerate @ 1 HP/MR in sec 6 of every MR, including that in which
first take Damage. Only Fire, Acid or Disintegration will prevent
Regeneration. The body Regenerates from the largest surviving piece.
- Has separate Real, Ethereal and Astral Forms.
Can shapechange at will into another such form, thus appearing on the
appropriate Plane with all possessions (which may include captured Beings)
It is carrying as encumbrance at the equivalent point on that Plane to that
on the Plane It just left. If It suffers a Death result, only the Form
it currently in is killed, and It loses that Form for a year and a Caeriad,
but may continue unaffected in the remaining Forms. If all Forms are
lost, It is really Dead and Its soul goes to the House of Karma for
reincarnation. See the appropriate environment pages for further
details on the Ethereal and Astral
Planes.
- Has a True Name, rendering It liable to be Bound in accordance with the Demon
Summoning system. Teleports into the Outer Circle to which It has been
Summoned, unless It is currently being Summoned (in which case the Summoning
is deferred, multiple Summonings queuing in chronological order). On
being Dismissed, Teleports back whence It came. Does not have the
Power to Teleport voluntarily; only in response to Summoning.
- When Bound in Circle must use any of Its Powers or abilities as
ordered.
- When Bound in Triangle must agree in a binding fashion to perform
one service for the Operator, subject to sufficient payment, or must give a
Pact to serve Operator for 1 Cd at any future time upon True Name call,
subject to sufficient payment (usually a soul).
- Does not usually have minions, so does not give Familiars.
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