Demon Specification
Misc.
Minor Demons
![Slime Demon](../../Photos/Minor_Demon.jpg)
Typical Demon Level ("DL"): 10 to 24
Typical Number Encountered: 1
Alignment(s): any
Description: a wide variety of demonic forms
Habitat: may be encountered on the Astral or
Ethereal or anywhere in the Overworld, Underworld or Otherworlds
Language: Old Speech, Alignment Tongue, Valdrean, Orcish
(Hellish dialect)
Chars: Co 4d6 + DL/5 FRU, Wp 4d6 + DL/5 FRU
Movement:
Rate |
Melee |
Travelling |
Walk |
4 ft/sec |
2.5 mph |
March |
8 ft/sec |
5 mph |
Run |
12 ft/sec |
8 mph |
Charge |
16 ft/sec |
n/a |
If have Wings can also Fly at up to 24 ft/sec = 144 ft/MR = 16 mph
Fighter Abilities:
DL/3, FRU AMR D = 25 + (5DL) % RD
= 5 + (5DL) % 5 + (5DL) HP
Attack Modes:
Weapon @ A = 10DL %, DAM = as per Weapon + DL/5 FRU
Claw @ A = 10DL %, DAM = d10
Bite @ A = 8DL %, DAM = 2d6
HitLoc Table:
HitLoc Area
|
All Aspects
|
Head
|
01 to 15
|
[Wings (*2)
|
16 to 50 ] |
Arms (*2)
|
16 to 45
|
Chest
|
46 to 90
|
Abdomen
|
91 to 120
|
Legs (*2)
|
121 to 150
|
ADS: DL/2 FRD all over
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
Head |
15% |
Unconscious, Co check vs Death |
|
30% |
Decapitation, Death |
Wings, if applicable (*2) |
30% |
Co check vs Wing Crippled |
|
60% |
Wing Crippled (spirals to ground), Co check vs Wing Severed |
|
90% |
Wing Severed (plummets to ground) |
Arms (*2) |
20% |
Co check vs Arm Crippled |
|
40% |
Arm Crippled, Co check vs Arm Severed |
|
60% |
Arm Severed |
Chest |
80% |
Incapacitated, Co check vs Death |
|
160% |
Death |
Abdomen |
60% |
Co check vs Death/3MR |
|
120% |
Death |
Legs (*2) |
25% |
Co check vs Leg Crippled |
|
50% |
Leg Crippled, Co check vs Leg Severed |
|
75% |
Leg Severed |
See Note 6 below re effect of Death results. Does
not Bleed.
Thievish Abilities:
M on Th Activities: 5DL% on all (including Restricted ones)
Defensive ThL = DL/2, FRU
Other Abilities / Powers / Notes:
- These are independent Demons, Who wander the Worlds or make Their lair
somewhere safe. They end to have a particular Aspect appropriate to
Their Alignment / habitat, e.g. Slime, Despair, etc.
- Cast Spells appropriate to particular Aspect as Elementalist of ElL = DL
/2.
- Invulnerability 3: invulnerable to non-magical and silver attacks,
vulnerable to magical attacks, other beings with Invulnerability 3 are
vulnerable to it. For further details see the Notes
to the Elementalist Invulnerability Spell.
- DL% Magic Resistance: before It takes any Magical Spell or Effect
(whether or not a saving throw needs to be made) roll > Magic Resistance
on d100 or it has no effect. Does not apply to DAM from magic weapons
(but does apply to non-damage effects caused by those weapons). Demon
can waive the Magic Resistance, like choosing not to make a st.
- Regenerate @ 1 HP/MR in sec 6 of every MR, including that in which
first take Damage. Only Fire, Acid or Disintegration will prevent
Regeneration. The body Regenerates from the largest surviving piece.
- Most (but not all - especially if They are
ChaosWalkers, Dreamers and/or Demons of Madness instead) have separate Real, Ethereal and Astral Forms.
Can shapechange at will into another such form, thus appearing on the
appropriate Plane with all possessions (which may include captured Beings)
It is carrying as encumbrance at the equivalent point on that Plane to that
on the Plane It just left. If It suffers a Death result, only the Form
it currently in is killed, and It loses that Form for a year and a Caeriad,
but may continue unaffected in the remaining Forms. If all Forms are
lost, It is really Dead and Its soul goes to the House of Karma for
reincarnation. See the appropriate environment pages for further
details on the Ethereal and Astral
Planes.
- Has a True Name, rendering It liable to be Bound in accordance with the Demon
Summoning system. Teleports into the Outer Circle to which It has been
Summoned, unless It is currently being Summoned (in which case the Summoning
is deferred, multiple Summonings queuing in chronological order). On
being Dismissed, Teleports back whence It came. Does not have the
Power to Teleport voluntarily; only in response to Summoning.
- When Bound in Circle must use any of Its Powers or abilities as
ordered.
- When Bound in Triangle must agree in a binding fashion to perform
one service for the Operator, subject to sufficient payment, or must give a
Pact to serve Operator for 1 Cd at any future time upon True Name call,
subject to sufficient payment (usually a soul).
- Does not usually have minions, so does not give Familiars.
- May have other Powers appropriate to Aspect.
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