Demon Specification
Sprites
Typical Demon Level ("DL"): 10 to 12
Typical Number Encountered: d6/2 FRU
Alignment(s): N/C, E/C, N/N, E/N
Description: smallish winged demons, typically
brightly-coloured
Habitat: Hell, the Astral or
Ethereal Planes, or anywhere in the Overworld, Underworld or Otherworlds
Language: Old Speech, Alignment Tongue, Valdrean, Orcish
(Hellish dialect)
Chars: Co 3d6 + DL/5 FRU, Wp 3d6 + DL/5 FRU
Movement:
Rate |
Melee |
Travelling |
Walk |
3 ft/sec |
2 mph |
March |
6 ft/sec |
4 mph |
Run |
10 ft/sec |
7 mph |
Charge |
15 ft/sec |
n/a |
Can also Fly at up to 21 ft/sec = 126 ft/MR = 14 mph
Fighter Abilities:
DL/3, FRU AMR D = 25 + (5DL) % RD
= 5 + (5DL) % 5 + (5DL) HP
Attack Modes:
Claw @ A = 8DL %, DAM = d8
Bite @ A = 10DL %, DAM = 2d4
HitLoc Table:
HitLoc Area
|
Front
|
Side / Rear
|
Head
|
01 to 12
|
01 to 12
|
Wings (*2)
|
13 to 33 |
13 to 33 |
Chest
|
34 to 66
|
34 to 66
|
Abdomen
|
67 to 88
|
67 to 88
|
Legs (*2)
|
89 to 110 |
89 to 110 |
Tail
|
n/a |
89 to 120
|
ADS: DL/2 FRD all over
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
Head |
20% |
Unconscious, Co check vs Death |
|
40% |
Decapitation, Death |
Wings (*2) |
30% |
Co check vs Wing Crippled |
|
60% |
Wing Crippled (spirals to ground), Co check vs Wing Severed |
|
90% |
Wing Severed (plummets to ground) |
Chest |
80% |
Incapacitated, Co check vs Death |
|
160% |
Death |
Abdomen |
60% |
Co check vs Death/3MR |
|
120% |
Death |
Legs (*2) |
25% |
Co check vs Leg Crippled |
|
50% |
Leg Crippled, Co check vs Leg Severed |
|
75% |
Leg Severed |
Tail |
25% |
Co check vs Tail Crippled |
|
50% |
Tail Crippled, Co check vs Tail Severed |
|
75% |
Tail Severed |
See Note 4 below re effect of Death results. Does
not Bleed.
Thievish Abilities: none
Other Abilities / Powers / Notes:
- Have an Elementalist Aspect, enabling Them to Cast Spells of that Aspect
as an Elementalist of ElL = DL/2.
- Invulnerability 3: invulnerable to non-magical and silver attacks,
vulnerable to magical attacks, other beings with Invulnerability 3 are
vulnerable to it. For further details see the Notes
to the Elementalist Invulnerability Spell.
- DL% Magic Resistance: before It takes any Magical Spell or Effect
(whether or not a saving throw needs to be made) roll > Magic Resistance
on d100 or it has no effect. Does not apply to DAM from magic weapons
(but does apply to non-damage effects caused by those weapons). Demon
can waive the Magic Resistance, like choosing not to make a st.
- Regenerate @ 1 HP/MR in sec 6 of every MR, including that in which
first take Damage. Only Fire, Acid or Disintegration will prevent
Regeneration. The body Regenerates from the largest surviving piece.
- Has separate Real, Ethereal and Astral Forms.
Can shapechange at will into another such form, thus appearing on the
appropriate Plane with all possessions (which may include captured Beings)
It is carrying as encumbrance at the equivalent point on that Plane to that
on the Plane It just left. If It suffers a Death result, only the Form
it currently in is killed, and It loses that Form for a year and a Caeriad,
but may continue unaffected in the remaining Forms. If all Forms are
lost, It is really Dead and Its soul goes to the House of Karma for
reincarnation. See the appropriate environment pages for further
details on the Ethereal and Astral
Planes.
- Has a True Name, rendering It liable to be Bound in accordance with the Demon
Summoning system. Teleports into the Outer Circle to which It has been
Summoned, unless It is currently being Summoned (in which case the Summoning
is deferred, multiple Summonings queuing in chronological order). On
being Dismissed, Teleports back whence It came. Does not have the
Power to Teleport voluntarily; only in response to Summoning.
- When Bound in Circle must use any of Its Powers or abilities as
ordered.
- When Bound in Triangle must agree in a binding fashion to perform
one service for the Operator, subject to sufficient payment, or must give a
Pact to serve Operator for 1 Cd at any future time upon True Name call,
subject to sufficient payment (usually a soul).
- Does not usually have minions, so does not give Familiars.
Back to Demons index
Back to Encounters index