Monster Specification

Ogre Magi

Ogre Magi

Typical Monster Level ("ML"): 5 to 10

Typical Number Encountered: d6

Usual Alignment(s): E/C, N/C, N/N

Description: Coloured-skinned ogres (colour varies, but most frequently yellow), often heavily-tattooed, with a single (occasionally more) horn(s) in the forehead.  Some may have multiple arms.  Usually dress in the skins of their victims, but may wear scavenged armour.

Habitat: Chaos, Dreamworlds, Realm of Madness

Language: some or all of Orcish, Valdrean, Black Chaos / Chaos / Neutral Tongue, Old Speech

Chars: Co 4d8, Wp 4d8

Movement:

Rate Melee Travelling
Walk 5 ft/sec 3.5 mph
March 8 ft/sec 5.5 mph
Run 15 ft/sec 10 mph
Charge 24 ft/sec n/a

Can also Fly at up to 10 ft/sec = 160 ft/MR = 6 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

May use Shield @ S = (10-ML)

Attack Modes:

Hooked Glaive @ A = 10ML %, DAM = d12 + ML/3, FRU, + Disembowel for 3d8 @ 75% + 5ML% Dis. Probability

Gore (with horn) @ A = 8ML %, DAM = d6 + ML/3, FRU + Disembowel for d6 @ 75% + 5ML% Dis. Probability

HitLoc Table:

HitLoc Area

All Aspects

Head

01 to 15

Arms (*2)

16 to 45

Chest

46 to 90

Abdomen

91 to 120

Legs (*2) 121 to 150

ADS: (may wear Armour in addition)

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

2 2 2 2 1 1 1 2 2 2
Arms 2 2 2 2 1 1 1 2 2 2

Chest

2 2 2 2 1 1 1 2 2 2

Abdomen

2 2 2 2 1 1 1 2 2 2
Legs 2 2 2 2 1 1 1 2 2 2

Effects of Specific Damage: as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML

Other Abilities / Powers / Notes:

  1. The Ogre raiders of Chaos, Nightmare and Madness are smarter and more vicious than their mundane cousins, and have a number of Magical Powers.  They typically lure or raid for people to pillage, devour or enslave.
  2. Immune to Madness.
  3. Regenerate at @ 1HP/MR , starting sec 1 of next MR after first take Damage.
  4. Their Magical Powers may vary.  The following are typical.
  5. Can become Invisible with ML Action Points once per minute.
  6. Can produce a Darkness of LI -ML/3, FRU with 10ft Radius once per Caeriad.
  7. Can Shapechange to the form of a person previously observed at will.
  8. Can Cast Charm Person with T = 5ML% once per Caeriad.  May vary parameters for appropriate minus to T.
  9. Can Cast Sleep with T = 5ML% once per Caeriad.  May vary parameters for appropriate minus to T.
  10. Can Cast Cold Beam with T = 5ML% once per Caeriad.  May vary parameters for appropriate minus to T.

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