Demon Specification

Demon Hounds

Typical Demon Level ("DL"): 10 to 20

Typical Number Encountered: d6 (hunt in small packs)

Alignment(s): E/L

Description: huge muscular dogs with baleful, glowing eyes

Habitat: may be encountered on the Astral or Ethereal or anywhere in the Overworld, Underworld or Otherworlds

Language: Old Speech, Black Law, Cerberine, Valdrean, Orcish (Hellish dialect)

Chars: Co 4d6 + DL/5 FRU, Wp 4d6 + DL/5 FRU

Movement:

Rate Melee Travelling
Walk 6 ft/sec 4 mph
March 12 ft/sec 8 mph
Run 18 ft/sec 12 mph
Charge 24 ft/sec n/a

Swim @ up to 6 ft/sec / 4 mph

Fighter Abilities:

DL/3, FRU AMR    D = 25 + (5DL) %    RD = 5 + (5DL) %    5 + (5DL) HP

Attack Modes:

Bite @ A = 10DL %, DAM = 2d10 (will usually aim for the throat; i.e. highest HitLoc in Head)

Claw @ A = 8DL %, DAM = d8

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 33

01 to 25

n/a

Front Legs (*2)

85 to 120

26 to 55

n/a

Chest

34 to 84

56 to 105

n/a

Abdomen

n/a

106 to 130

01 to 50

Hind Legs (*2) n/a 131 to 160 51 to 86

Tail

n/a

161 to 175

87 to 100

ADS: DL/2 FRD all over

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 15% Unconscious, Co check vs Death
  30% Decapitation, Death
Chest 80% Incapacitated, Co check vs Death
  160% Death
Abdomen 60% Co check vs Death/3MR
  120% Death
Legs (*4) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

See Note 8 below re effect of Death results.  Does not Bleed.

Thievish Abilities:

M on Th Activities:

M on Th Activities:

Defensive ThL = DL

Other Abilities / Powers / Notes:

  1. Demon Hounds are Canine Demons which are mostly Servants of AMON, Demon of Hunting, forming part of His Wild Hunt.  However, some may have been traded by Him to other Demons, or interbred with other Minor Demons, so that Demon Hounds may occasionally be encountered that are not of AMON's Hunting Pack.
  2. They are superb trackers, and are usually employed to hunt down prey.  They can Planewalk to follow a trail into the Otherworlds.
  3. Do not Cast Spells.
  4. See Invisible, 120 ft Range
  5. Invulnerability 3: invulnerable to non-magical and silver attacks, vulnerable to magical attacks, other beings with Invulnerability 3 are vulnerable to it.  For further details see the Notes to the Elementalist Invulnerability Spell.
  6. DL% Magic Resistance: before It takes any Magical Spell or Effect (whether or not a saving throw needs to be made) roll > Magic Resistance on d100 or it has no effect.  Does not apply to DAM from magic weapons (but does apply to non-damage effects caused by those weapons).  Demon can waive the Magic Resistance, like choosing not to make a st.
  7. Regenerate @ 1 HP/MR in sec 6 of every MR, including that in which first take Damage.  Only Fire, Acid or Disintegration will prevent Regeneration.  The body Regenerates from the largest surviving piece.
  8. Have separate Real, Ethereal and Astral Forms.  Can shapechange at will into another such form, thus appearing on the appropriate Plane with all possessions (which may include captured Beings) It is carrying as encumbrance at the equivalent point on that Plane to that on the Plane It just left.  If It suffers a Death result, only the Form it currently in is killed, and It loses that Form for a year and a Caeriad, but may continue unaffected in the remaining Forms.  If all Forms are lost, It is really Dead and Its soul goes to the House of Karma for reincarnation.  See the appropriate environment pages for further details on the Ethereal and Astral Planes.
  9. Has a True Name, rendering It liable to be Bound in accordance with the Demon Summoning system.  Teleports into the Outer Circle to which It has been Summoned, unless It is currently being Summoned (in which case the Summoning is deferred, multiple Summonings queuing in chronological order).  On being Dismissed, Teleports back whence It came.  Does not have the Power to Teleport voluntarily; only in response to Summoning.
  10. When Bound in Circle will Hunt down one specified prey if given a scent or the start of the trail, and will kill it if so ordered.  Will hunt to own death if necessary to carry out orders, but may bide time to attack at a favourable opportunity.
  11. When Bound in Triangle will Hunt down one specified prey who has a Pact with AMON against being Hunted, subject to payment of a greater amount than the Pact, or must give a Pact to serve Operator for one hunt at any future time upon True Name call, subject to sufficient payment (usually a soul).
  12. Do not have minions, so do not give Familiars.
  13. Hate Chaos Hounds and Blink Dogs, and will attack them on sight unless ordered not to by Their Master.  Do not like Cats either, but will not be diverted by them.

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