Anarea > Shops > General Store
You will find a general store in every town, and in Fort Venture and Dwarf Hold. In larger towns and cities you may have to visit several, more specialised, stores. For Elvish items, you will need to visit the Elf craftsmen of Minduinath or Taur-Galen.
Prices may vary locally, but the following are typical.
These are all basic functional items. Better quality items cost more.
item | cost | encumbrance (wt pts) | notes |
back pack | 5SP | 5 | capacity 300 |
bedroll | 2SP | 10 | |
belladonna, bunch | 1GP | 0.2 | wards against Demons |
boots, leather | 3SP | 12 | |
bowl, golden | 10GP | 5 | for harvesting Druidic Media |
bowl, wooden | 2SP | 2 | for harvesting Druidic Media |
cloak, wool | 3SP | 5 | |
cloth sack, small | 1SP | 1 | capacity 50 |
cloth sack, large | 3SP | 2 | capacity 300 |
entrenching tool | 4SP | 50 | Military and Dwarvish issue only: a collapsible spade: sometimes sharpened and used in combat as per a hand axe. |
garlic, bud | 1SP | 0.1 | wards against Vampires |
iron rations (per person per Cd) | 1SP | 2 | essential for survival, but not very tasty (Dwarvish versions are usually dried rat) |
lantern, with handle | 5SP | 50 | Requires oil to burn. |
lantern, with handle and shutters | 1GP | 55 | Requires oil to burn. Shutters take 1 AMR to operate (if lantern within reach - not on end of a pole), and cut out all light when burning. |
lantern pole, steel | 2SP + 1SP per ft length | 7.5 per ft length | With hook on end to hold lantern by handle. If >3ft long requires to be held 2 handed (can hold 1 additional foot of pole 1 handed per point St > 15). |
lantern oil, flask | 1SP | 5 | Burns in a lantern with LI3 for 6-8 hrs (5 + (d6/2, FRU) hrs) in a 60 ft Radius. See Light & Darkness system. |
leggings | 2CP | 7 | |
mirror, small silver | 5GP | 3 | |
mirror, small steel | 5SP | 3 | |
pick axe | 3SP | 80 | heavier and poorer quality than a military pick |
pole, 10ft steel | 8SP | 75 | |
pole, 10ft wooden | 4SP | 50 | |
pouch / purse, small | 2SP | 0.2 | capacity 25 |
rope, hemp (per ft) | 1CP | 1 | |
rope, silk (per ft) | 1SP | 0.5 | |
sickle, gold-bladed | 20GP | 10 | for harvesting Druidic Media |
sickle, steel-bladed | 1GP | 20 | for harvesting Druidic Media |
spade | 2SP | 50 | |
spike, iron | 2CP | 2 each | |
staff, 5ft wooden | 3SP | 25 | |
stakes, wooden | 1CP for 5 | 1 each | useful against Vampires |
tent (2 person) | 1GP | 100 | includes 10 iron spikes and 2 3ft wooden poles |
tinder box | 3SP | 3 | Essential for striking a light for a fire, e.g. to light a lantern or torch. |
torch, long (3-4 ft) | 3CP | 12 | Torches are a wooden stick with a tar-soaked canvas strip wound around the end. Burns with LI2 for 35-60 min (30 + (d6 * 5) min) in a 60 ft Radius. Only gives LI1 in last 5 min. See Light & Darkness system. Usually best to carry a few spares. |
torch, short (18-24 in) | 2CP | 6 | As above, but less effective at warding off fire-vulnerable or fearing encounters, or at keeping cobwebs out of your hair. |
fresh tar soaked strips for torches (each) | 1CP | 2 each | Torches can be recharged by wrapping further strips round and round the end of the stick, when the flame has burnt low, up to d6 times (in addition to the original strip), before the wooden handle chars to the point of being useless. |
tunic | 1SP | 5 | |
waterskin | 3SP | 2 + 1 per fl oz of water | capacity 40 fl oz = 1 quart |
wine (per quart) | from 1SP | 40 | washes off Oil of Etherealness, or helps you get drunk |
wolfsbane, bunch | 1GP | 0.2 | wards against wolves and Werewolves. |
writing materials (paper, pen, ink) | 2SP | 1 |
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