First roll on Table C to see if there is an Encounter:
Table C: % chance of encounter |
inhabited areas (e.g. beneath dwarf towns): Table CD |
dungeons and caves:: Table E |
depths of the earth @ LI -2: Table D2 |
uttermost depths of the earth @ LI -3: Table D3 |
exploring |
5% / 2 hours |
10% / 2 hours |
6% / 4 hours |
4% / 4 hours |
on watch |
5% / 4 hours |
10% / 4 hours |
3% / 4 hours |
2% / 4 hours |
If an Encounter is rolled, determine its type on the Table hyperlinked from the head of the column.
% chance |
Table D2: depths of the earth @ LI -2 encounter type |
|
< 1 |
½% |
Higher Power |
1 - 2 |
1½% |
seam of metal / gemstones |
3 - 4 |
2% |
static (trap / secret door / point of interest): roll again if on watch |
5 - 12 |
8% |
undead: Table U |
13 - 15 |
3% |
orcs |
16 - 25 |
10% |
dwarves |
26 |
1% |
another party |
27 | 1% | bulette |
28 - 36 |
9% |
organism: Table O |
37 - 41 | 5% | earthcrawlers |
42 - 84 |
43% |
monsters: Table MD |
85 |
1% |
|
86 |
1% |
|
87 - 90 |
4% |
|
91 - 94 |
4% |
|
95 - 96 |
2% |
spirits: Table S |
97 - 98 |
2% |
oread (Nature Spirit of the Underground) |
99 |
1% |
demons: Table X |
≥ 100 |
½%: 2 encounters ½%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 100] times |
% chance |
Table D3: depths of the earth @ LI -3 encounter type |
|
< 0 |
¼% |
Higher Power |
0 - 4 |
3¾% |
seam of metal / gemstones |
5 - 6 |
2% |
static (trap / secret door / point of interest): roll again if on watch |
7 - 10 |
4% |
undead: Table U |
11 |
1% |
orcs |
12 - 23 |
12% |
dwarves |
24 |
1% |
another party |
25 | 1% | bulette(s) |
26 - 49 |
24% |
organism: Table O |
50 - 57 | 8% | earthcrawlers |
58 - 78 |
21% |
monsters: Table MD |
79 - 81 |
3% |
|
82 - 84 |
3% |
|
85 - 90 |
6% |
|
91 - 96 |
6% |
|
97 |
1% |
spirits: Table S |
98 - 99 |
2% |
oread (Nature Spirit of the Underground) |
100 |
½% |
demons: Table X |
> 100 |
¼%: 2 encounters ¼%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 101] times |
To determine the exact nature of an Encounter, follow the hyperlinks.
Back to Encounters index
Back to Systems index