Anarea Encounter Tables

the Astral and Ethereal Planes

First roll on Table C to see if there is an Encounter:

Table C: % chance of encounter

corresponding location on Real Plane:

Ethereal Plane:
Table E
Astral Plane:
Table A
War / Security Zones 8% / hour 6% / hour

Dungeons of Mt Anar

4% / hour 3% / hour
inhabited areas 3% / hour 2% / hour

uninhabited areas

2% / hour 1% / hour
Spell Casting * 1% / Cast 1% / Cast

* The Spell Casting encounter chance is rolled every time someone Casts a Spell whilst on the Ethereal or Astral (in addition to hourly checks), or Casts a Spell from another Plane onto the Ethereal or Astral (including Position Spells).  If Planewatch, See Astral or See Ethereal are Cast, no Spell Casting encounter chance is rolled, but the appropriate hourly checks are made for each Plane observed, to see what is passing.  Staring at something passing may attract its attention...

If an Encounter is rolled, determine its type on the appropriate Table below.  Note some encounters may be with things on the Real Plane which are able to interact with the Ethereal or Astral Planes (e.g. basilisks).

% roll % chance Table E: Ethereal encounter type
01 - 02 2% Higher Power
03 - 06 4% demons: Table X
07 - 10 4% spirits: Table S
11 1% lich
12 - 23 12% lone Magic User
24 - 29 6% Ethereal party
30 - 33 4% basilisks
34 - 35 2% beholders
36 - 37 2% catoblepas
38 - 42 5% chaos hounds
43 - 48 6% couatl
49 - 52 4% cockatrices
53 - 54 2% gorgons
55 - 59 5% intellect devourers / thought eaters
60 - 64 5% ki-rin
65 - 66 2% medusae
67 - 71 5% mind flayers
72 - 86 15% phase spiders
87 - 91 5% shedu
92 - 96 5% su-monsters
97 - 98 2% Clerical Symbol
99 1% Elementalist Alarm / Trap Spell
100

½%: 2 encounters

½%: ≥3 encounters

multiple encounter: roll again 2 + [no. of times rolled up above 100]  times

 

% roll % chance Table A: Astral encounter type
01 - 02 2% Higher Power
03 - 06 4% demons: Table X
07 - 08 2% spirits: Table S
09 1% lich
10 - 21 12% lone Magic User
22 - 25 4% Astral party
26 - 28 3% basilisks
29 1% beholders
30 - 31 2% catoblepas
32 - 34 3% chaos hounds
35 - 44 10% couatl
45 - 47 3% cockatrices
48 - 49 2% gorgons
50 - 58 9% intellect devourers / thought eaters
59 - 67 9% ki-rin
68 - 69 2% medusae
70 - 78 9% mind flayers
79 - 87 9% shedu
88 - 96 9% su-monsters
97 - 98 2% Clerical Symbol
99 1% Elementalist Alarm / Trap Spell
100

½%: 2 encounters

½%: ≥3 encounters

multiple encounter: roll again 2 + [no. of times rolled up above 100]  times

Reroll if encounter is inappropriate to corresponding location on Real Plane.

To determine the exact nature of an encounter, follow the hyperlinks.


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