* Restricted Information: Readers of the Pattern only

Druidic Spell List of the Readers of the Pattern

Key to Cycles:

Notes

  1. The Shamanic Cycle is only available to Shamen, and is further restricted to Spells related to the Totem Animal which is the Shaman's chosen Spirit Guide.
  2. Where "[Totem Animal]" is listed, it is the Totem Animal which is the Shaman's chosen Spirit Guide.
  3. Where Spells have alternate Cycles listed, they may be Cast as a Spell of either Cycle but the most appropriate Cycle for the particular Cast should be selected.
Level Name Cycle
     
Any Counterspell D
Any Extendable Counterspell D
Any Reflex Counterspell D
     
@ Drl 0 Read the Pattern Power
     
1  Locate Druidic Media S / RI
Identify Animals Y
Locate [Totem Animal]s SC
Speak with [Totem Animal]s SC
  Faerie Fire R
  Predict Weather R
  Pass Across Icefields RI
  Detect Magic D
  Detect Traps & Crevasses D
     
2 Identify Vegetables S
  Locate Animals Y
Speak with Animals Y
Charm [Totem Animal]s SC
  Produce Flame R
  Purify Water / Ice R / RI
  Fog of Obscurement RI
  Freeze Metal / Wood RI
  Freeze Portal RI
  Web of Ice RI
     
3 Knock S / RI
Locate Vegetables S
  Cure Disease Y
  Hold Animal Y
  Summon [Totem Animal]s SC
Talk via [TotemAnimal]s SC
  Create Water / Ice R / RI
  Water Breathing R
  Witch Wind R
  Pass Through Ice RI
  Prot. vs. Cold RI
  Follow Tracks D
  Heal Wounds D
  Locate Natural Place D
     
3 [Specific Animal] Command SC
     
4 Vegetable Growth S
  Plague of Midges Y
  Summon Bird Y
  Summon Mammal Y
Summon Reptile Y
Grow [Totem  Animal]s SC
Pass via [Large Totem Animal]s SC
  Plague of [Small Totem Animal]s SC
See through [Totem Animal]s' Eyes SC
  Call Lightning R
  Control Temperature R
  Extinguish R
Prot. vs. Lightning R
  Talk via Animals R
  Mist Door RI
  Dispel Magic D
     
4 Sered Command S
     
5 Animal Growth Y
See through Animals' Eyes Y
Anti-[Totem Animal] Shell SC
Hallucinatory Herd of Aurochs/Elks/ Mammoths/Reindeer SC
Shapechange to [TotemAnimal] SC
Transport via [Totem Animal]s SC
  Control Winds R
Produce Fire R
  Melt / Freeze RI
  Wall of Cold RI
  Wall of Ice RI
  Summon Yeti D
     
5 Yribt Command Y
     
@ Drl 5 Shapechange to [Totem Animal] Power
 
6  Anti-Animal Shell Y
Shapechange to Animals SC
Stampede SC
  Weather Summoning R
  Hide in Ice RI
  Mist Walk RI
  Summon Cold Elemental RI
  Transport via Mists RI
  Feeblemind D
  Regrowth D
 
6 Ranian Command of the Icelands RI
     
@ Drl 6 

Druidic Shapechange

Power 
     
7 Turn People into [Totem Animal]s SC
  Summon Earth Elemental R
Summon Fire Elemental R
  Flesh to Ice (Non-Standard) RI
Mists of Freezing
Death (Non-Standard)
RI
  Animate Rock / Ice D / RI
  Confusion D
     
7 Ranian Command R
     
8 Commune with Spirit Guide SC
Summon Air Elemental R
  Summon Water Elemental R
Anti-Magic Shell D
@ Drl 8 Enter the [Totem Animal] Kingdom Power
     
9 Gateway via Mists RI
     
9 Druid Command D
     
10 Naturalise Place D

For individual Spell Specifications, follow the above links.

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