* Restricted Information: Beastmaster Cults only

Druidic Spell List of the Beastmaster Cults

Key to Cycles:

Notes

  1. For Beastmaster Cults of a specific animal, the YB Cycle is a Cycle of that specific animal.  Additional YB Spells may be available that are appropriate to that animal.
  2. Where "[Specific Animal]" is listed, for Beastmaster Cults of a specific animal it is that animal, for general Beastmaster Cults it may be any local animal but the Druid should specialise in certain animals which form his companions.
Level Name Cycle
     
Any Counterspell D
Any Extendable Counterspell D
     
1  Locate Druidic Media S
  Pass through Overgrowth S
  Faerie Fire R
  Locate Water Source R
  Predict Weather R
Identify Animals Y
Claws (Beastmaster Cults of large clawed / taloned animals only) YB
Detect Poisoning YB
Locate [Specific Animal]s YB
Speak with [Specific Animal]s YB
  Detect Magic D
  Detect Snares & Pits D
     
2  Hold Portal S
Identify Vegetables S
Warp Wood S
  Locate Animals Y
Speak with Animals Y
Web Y
Charm [Specific Animal]s YB
  Heat Metal R
  Obscurement R
  Produce Flame R
  Purify Water R
     
3 Knock S
Locate Vegetables S
  Speak with Vegetables S
  Cure Disease Y
  Hold Animal Y
Envenom (Beastmaster Cults of venomous animals only) YB
  Summon [Specific Animal]s YB
Talk via [Specific Animal]s YB
  Create Water R
  Prot. vs. Fire R
  Water Breathing R
  Witch Wind R
  Follow Tracks D
  Heal Wounds D
  Locate Natural Place D
  Neutralise Poison (level 3 YB Spell for Beastmaster Cults of venomous animals) D
     
3 [Specific Animal] Command YB
     
4 Hold Vegetable S
Vegetable Growth S
  Insect Plague Y
  Summon Bird Y
  Summon Mammal Y
Summon Reptile Y
Grow [Specific  Animal]s YB
Pass via [Specific Large Animal]s YB
  Plague of [Specific Small Animal]s YB
See through [Specific Animal]s' Eyes YB
  Call Lightning R
  Control Temperature R
  Extinguish R
Prot. vs. Lightning R
  Talk via Animals R
  Dispel Magic D
     
4 Sered Command S
     
5 Anti-Vegetable Shell S
Animal Growth Y
See through Animals' Eyes Y
Anti-[Specific Animal] Shell YB
Hallucinatory Herd YB
Shapechange to [Specific Animal] YB
Transport via [Specific Animal]s YB
  Control Winds R
  Plant Door R
Produce Fire R
  Transmute Rock to Mud R
  Sticks to Snakes (level 4 YB Spell for Snake Cults) D
     
5 Yribt Command Y
     
@ Drl 5 Shapechange to [Specific Animal] Power
 
6  Anti-Animal Shell Y
Shapechange to Animals YB
Stampede YB
Transport via Animals YB
Wall of Fire R
  Weather Summoning R
  Feeblemind D
  Regrowth D
 
@ Drl 6 

Druidic Shapechange

Power 
     
7 Hide in Herd YB
Turn People into [Specific Animal]s YB
  Summon Earth Elemental R
Summon Fire Elemental R
  Animate Rock D
  Confusion D
     
7 Ranian Command R
     
8 Commune with Totem YB
Summon Air Elemental R
  Summon Water Elemental R
Anti-Magic Shell D
  Shapechange to Vegetables D
@ Drl 8 Enter the [Specific Animal] Kingdom Power
     
9 Natural Gateway R
     
9 Druid Command D
     
10 Naturalise Place D

For individual Spell Specifications, follow the above links.

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